Denis Dyack on what drew Precursor to Wii U, says console race “is way, way too early to tell”
Precursor Games pledged support for Wii U in a big way when it announced Shadow of the Eternals for the console (and PC, later followed by PS4). Yet not all companies are willing to put out new titles for Nintendo’s system. There’s no denying that the Wii U is struggling, which is one of the big reasons why third-party support has been slim.
So what is it about the Wii U that drew Precursor to the console? Chief creative officer Denis Dyack pointed to a number of reasons in an interview with GameSpot:
“We like the Wii U. …Well, I think first of all we’re great friends with Nintendo. We love Nintendo. Also, Eternal Darkness got its roots with Nintendo and I think a spiritual successor should follow those roots and I think that was just natural. I also think that the controller and the system itself is very, very unique and leaves a lot of possibilities for us.”
Later in the interview, Dyack went on to speak about Nintendo’s recent struggles and said of the console race: it’s “way, way too early to tell.”
“I’m always very cautious about saying Nintendo’s put themselves in a corner or made a lot of huge mistakes because I’ve never seen a company surprise so many people and come out of nowhere to win and I think certainly this console race with the Wii U is way, way too early to tell. The people at Nintendo are extremely smart, really great people. We’ll see where it goes. I think it’s just too early to tell…”