Devil Engine update out now (version 1.0.2)
Devil Engine players on Switch will find that a new update is now available. With version 1.0.2, the team has implemented a bunch of different fixes.
The full patch notes are as follows:
- Fixed a few (English) typos
- Fixed crash bugs on the Stage 4 boss
- Fixed crash bugs involving pausing and un-pausing with the laser
- Fixed spider enemies on Stage 3 not awarding points
- Fixed a bug where continues would sometimes lower on there own
- Fixed a crash bug with Scathach if you died at the right/wrong time
- Fixed music sometimes not stopping if you killed the final boss too fast
- Fixed Easy mode clears failing to upload/zeroing out (and stage not being reported correctly)
- Fixed name entry and Challenge mode sometimes not accepting confirms
- Fixed the Challenge mode unlock popup not properly canceling out Challenge selection
- Fixed enemies killed not being calculated under some circumstances
- Kill count option now works on clear screen (instead of just pause menu)
- Fixed game mode sometimes not reporting correctly
- Fixed level select incorrectly behaving on for easy and expert modes.
- Fixed No bullets, Supers only crashing if you held bomb down as you started and failed the Challenge mode
- Technically a balance change?
- Fixed unlocks popup occasionally listing the wrong item
- Fixed not properly unlocking
- Fixed clears from sometimes reporting as stage 6
- Fixed a stray line on the game over screen
- Fixed some stats zeroing out if you quick reset and then never paused all the way up to a clear (Thanks Mocha)
- Fixed a couple sounds being pitched incorrectly if you play a run after doing specific challenges
- Fixed reporting as a clear when cleared
- Fixed the stage 4 boss softlocking if timed out
- Fixed easy clears reporting as stage 6 FOR REAL THIS TIME
- Crash fix: against the Stage 4 boss, when a certain attack is used
- Crash fix: if you rapidly un-pause the game while using the laser
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