Don’t expect Dead Space on a handheld anytime soon
“If we could, maybe. I think part of the problem is all the major physics and the dismemberment, and things like that. I want to stay true to the vision of Dead Space, and that is about dismemberment, zero G, and stuff like that. We’d have to make some compromises that I am not willing to make yet.” – Glen Schofield, head of EA’s Visceral Games
In this case, I have to agree with Schofield. For the best Dead Space experience, the franchise should most likely be left on consoles. That could change in the future, though.
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