Doom, Doom II, Doom 3 re-release tech analysis
Posted on July 31, 2019 by Brian(@NE_Brian) in Switch eShop, Videos
Bethesda surprised fans last week by re-releasing Doom, Doom II, and Doom 3 on the latest consoles, including Switch. Digital Foundry has now examined the ports in greater detail, which are a bit of a mixed bag.
Doom and Doom II, which were handled by Nerve Software, suffer the most. These ports have uneven pixels, incorrect aspect ratio, jutter due to uneven frame persistence, overly bright lighting, and issues with music playback speed and poor sound effect playback.
Moving on to Doom 3, it turns out there’s a much better experience here. The game runs at a native 1080p in docked mode on Switch, and 720p in portable mode. 60 frames per second is the target, but it can struggle to reach that in certain situations. Reducing FOV and turning off flashlight shadows in the settings menu can improve performance. In portable mode, Doom 3 does run better.
Here’s the full analysis from Digital Foundry: