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Double Dragon Gaiden: Rise of the Dragons second update out now, patch notes

Posted on September 24, 2023 by (@NE_Brian) in News, Switch

Double Dragon Gaiden: Rise of the Dragons second update

A second update is now available for Double Dragon Gaiden: Rise of the Dragons. Modus Games also put out the official patch notes.

The new update includes a bunch of changes across the board. Players will find adjustments for invulnerability, quality of life, and more.

Here’s the full rundown:

Double Dragon Gaiden: Rise of the Dragons second update patch notes

Movement Break Changes
– Light brake/land no longer limits player’s movement.
– Heavy brake/land duration are shortened.

Invulnerability Changes
– Player characters are invulnerable when performing throw and slam.
– Player characters are invulnerable when knocked, unless they bounce off the wall.
– All grapple special moves are invulnerable if the player grabs the target successfully.
– Jimmy’s SP3 is invulnerable for a few frames on startup.
– Uncle Matin’s SP3 is invulnerable for a few frames on startup.
– Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
– Linda’s SP1 is invulnerable for a few frames on startup.
– Duke’s SP3 is invulnerable for a few frames on startup.

Command Run Changes
– Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when initiate running
– When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
– Uncle Matin, Burnov and Willy pushes the target when initiate running
– Duke teleport and becomes invulnerable when initiate running
– Abobo have armor property when running
– Anubis will disappear and becomes invulnerable after running for a while

Miscellaneous Gameplay Changes
– Projectile and thrown weapons Z-Axis hitbox size has been reduced.
– Frequency of enemies attacking from out of screen has been reduced.
– Certain special moves for some characters have had minor buffs.
– Breakable object can also be broken with 2 stunlock hits.
– Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
– HP recovered from hotdog has been reduced to 15.
– HP recovery from burger has been reduced to 40.

Miscellaneous Quality of Life Changes
– Mission Select’s gang evolution cutscene can now be skipped.
– Gameplay tips have been added to Now Loading scenes.
– Through the option menu, players can choose to make defeated enemies disappear over time.
– Through the option menu, players can enable/disable screenshake.
– Through the option menu, players can enable/disable double tap forward to run.
– Through the option menu, players can enable/disable controller vibration.
– Through the option menu, players can enable/disable each HUD and floating HUD element.

Double Dragon Gaiden: Rise of the Dragons is available on Switch along with the second update.

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