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Dragalia Lost update out now (version 2.1.0)

Posted on October 26, 2020 by (@brodee922) in Mobile

A new update has released for Dragalia Lost (version 2.1.0); this one adjusting a couple of features and addressing quite a few different bugs.

The full information for the update is below in the official patch notes.

■Update Details (all times listed are in CT)
・The auto-play feature will support certain high-difficulty quests in defensive events.
・The endeavor “Read Episode 5 of the Event Story” will be added to the event The Miracle of Dragonyule in the Event Compendium at 1:00 AM, Oct 27, 2020.
Note: This endeavor will be automatically completed for players who have already read this episode.

■Issues Addressed
・When the adventurer Summer Norwin is deployed as an allied AI adventurer, he will use the Ephemeral Love skill in Phase IV with high frequency, inflicting the Doleful Spirit debuff on himself.
・Gala Laxi’s standard attack behavior differs when she is the controlled adventurer while auto-play is enabled and when she is an allied AI adventurer and the player is controlling the team leader.
・While playing co-op, if multiple player-controlled Incognito Nefaria adventurers use the Ancient Incandescence skill simultaneously, their voice lines will not be played correctly while casting.
・Active affinity bonuses may not be properly reflected in the Might stat.
Note: This issue can be resolved by editing the affected team after the data update scheduled for 1:00 AM, Oct 27, 2020 has been applied.
・Augments may disappear from the list of wyrmprints on the wyrmprint screen when a player scrolls up or down through the list.
Note: This is merely a display issue.
・After a player obtains a wyrmprint already in their possession using the auto-repeat feature, the rupie/eldwater conversion animation is not played at the results screen.
Note: This is merely a display issue. Any wyrmprints obtained that are already in a player’s possession will be properly converted into rupies and eldwater.
・The number of weapon or wyrmprint upgrade materials in a player’s possession may not be correctly reflected in the available amount shown on the upgrade screens if such materials were received from the goodie box or Treasure Trade, resulting in an error when upgrading.
Note: This issue can be resolved by navigating to the Home screen.
・After using the main campaign skip feature, the pointer icon shown on screen may continue to appear even if the weapon crafting tutorial has already been completed.
Note: This issue can be resolved by returning to the title screen.
・On the screen that appears when players change their team during quests, the number of HP & Strength nodes activated for equipped 1★ weapons is displayed as 1 when it should be displayed as 0.
・On the screen that appears when players change their team during quests, the icon of a wyrmprint that has had its vestige refined appears as one that has not yet had its vestige refined when equipped on a weapon.
・When obtaining a wyrmprint that is not already in your possession as a drop reward from a quest, the wyrmprint’s acquisition animation will not play on the results screen after the quest is cleared, and “NEW” will not be displayed over the wyrmprint’s icon.
Note: This is merely a display issue.
・When obtaining two or more wyrmprints that are not already in your possession as drop rewards from a quest, the number of wyrmprints that were converted into rupies and eldwater will appear as one greater than intended.
Note: This is merely a display issue, and the amount of rupies and eldwater gained from converting the wyrmprints is displayed correctly.
・When unlocking weapon bonuses using the Auto button in the Weapons/Crafting menu, the numerical values of the obtained weapon bonuses in the Automatic Upgrade Result pop-up are rounded up to the nearest integers.
Note: This is merely a display issue. The actual non-rounded up values are properly applied in the Halidom screen and during quests.
・In the Adventurer Information pop-up of the Teams menu, the Prince’s name is displayed as Euden regardless of the player’s name.
・In the Adventurer Information pop-up of the Teams menu, Gala Prince’s name is displayed incorrectly.
・In Ayaha & Otoha’s Wrath on Standard and Expert difficulties, when Ayaha & Otoha (human form) use their Hakkeyoi skill, adventurers who perform certain actions while shapeshifted sometimes are restrained outside of the restraint effect and will not be hit by Otoha’s attack after that.
・In Ayaha & Otoha’s Wrath on Expert difficulty, when Ayaha & Otoha (human form) transform into Ayaha & Otoha (beast form) because of an attack that applies a buff, the buff effect remains at a position between Ayaha and Otoha during the transformation animation.
・While playing Ayaha & Otoha’s Wrath on Standard or Expert difficulties, Ayaha and Otoha’s Tosenbo ability may not reduce damage from afflictions inflicted by the skills of certain adventurers.
・While playing Tartarus’s Wrath on Standard or Expert difficulties, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.
・While playing certain quests that are part of the Forgotten Truths raid event, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.

Notes:
1. It may take time for the store to reflect the updated information. Players may not be able to perform updates due to their device’s data cache being full. If you are unable to perform the update, restart your device, and then try downloading it from the store.
2. Any adventurers and game screenshots shown are still in development.

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