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Dunaway: Mario won’t be on Facebook, E3 talk, Wii not getting another price drop anytime soon

Posted on March 2, 2010 by (@NE_Brian) in DS, News, Wii

Dunaway on the appeal of Metroid: Other M…

“Well, you can’t get access to Samus and the Metroid franchise on the other platforms. And this experience isn’t about the graphics at all. It is a shooting game. But it is a much more emotional experience with story to it.”

Dunaway on Nintendo’s first half line-up, beating revenue numbers from last year…

“We certainly agree that we have a great line-up of games — and games that appeal to all types of audiences, from Super Mario Galaxy 2, to Metroid Other M, to FlingSmash on the Wii. Great software sells hardware. We see that time and again. We have the kind of products that will allow us to have strong momentum this year. The pacing of the software releases is different than it was last year. That will benefit us and the retailers.”

Dunaway on Nintendo not having a down year…

“Certainly on the Wii, we are now in the fifth year. We have had extraordinary success. We think we can continue to sell many more Wiis. If you compare our U.S. installed base of 28 million, it is pacing at about 5 million more than the PlayStation 2 was at this point in its life cycle. The PS 2 went on to sell more than 50 million. So that means there is plenty of opportunity to sell more Wiis. That being said, going into the fifth year, you usually don’t anticipate selling more than you did in the previous year. What we are excited about is being able to capitalize on this great installed base and bring out great software.”

Dunaway on digital downloads…

“With the record-setting performance we had in December, we didn’t see cannibalization in our business. We do think there is a great role for digital content, and that’s why we are so committed to WiiWare and DSiWare. One thing it does that is important is expose consumers to innovative titles that would never make it onto a retail shelf. By doing so, it can help expand the category. A great example is Photo Dojo which we are showing off today. Every single person that comes across it smiles and laughs and wants to try it. It’s a product that you probably wouldn’t see in packaged retail software, but it makes perfect sense as a downloadable DSi game.”

Dunaway on putting Mario on Facebook…

“(Laughs). I don’t know. I think we will continue to save Mario for our own platforms. It’s one of the secret weapons we have. Mario and Zelda are intellectual property that is important to us and will only be seen on Nintendo platforms.”

Dunaway on releasing games when they’re ready…

“We don’t release a game because there is a hole in the calendar. We release games when they are perfected and ready to go. We really like being able to have a steady pace and are blessed this year to have a good line-up. But we ship when the products are ready.”

Dunaway categorizing Nintendo’s games for this year…

“There is a real breadth of appeal to the games coming this year. On the Wii, 43 percent of the primary gamers are female. People who have come in through products like Wii Fit Plus are now playing the New Super Mario Bros. A product like Super Mario Galaxy 2 is great to keep those new female gamers engaged. But we also want to make sure we keep all of the Nintendo loyalists really excited. Products like Other M and Sin & Punishment, and games from our third-party partners like Monster Hunter Tri from Capcom, are going to address them. I see a strong balance. The same applies on the portable side. It starts with a bang on March 14 with Pokemon. It comes packed with a Pokewalker [a wireless device that contains a pedometer]. This is the first time you are able to take the Pokemon out into the environment with you. Think of all of the fights that have happened between parents and kids about playing their games. Now the kids can put their Pokewalker in and start leveling up while they are not playing. Then, on March 28, we launch the DSi XL. We have America’s Test Kitchen coming out as an expanded audience title. We also have Wario DIY, which enables players to create their own games and will be very appealing to the active gamer. We have balanced line-ups on both.”

Dunaway on the thinking behind the DSi XL/updating hardware/competition with Apple…

“For many years, we have been innovating with new colors. For a long time, we focused on things getting smaller and sleeker. I think it’s a fresh idea to innovate based on a larger size. The DSi XL has a 93-percent bigger screen. When people try it, they say, wow, that looks great. That will help us keep the DS business vibrant. It’s a choice. It’s not replacing the DS Lite. It’s really going to be another opportunity to find what is right for them. If they want to play only games, the DS fits. If they want to access cameras, photo editing, DSiWare digital content, the DSi is for them. And now the DSi XL gives them the choice of a larger size.

This kind of constant freshening of the hardware enables us to keep setting records. As for Apple, it is interesting that for all of the talk of competition from Apple last year, here in the U.S. we had our best year ever, selling 11.2 million units. That has never been done by any game platform ever. Consumers are still finding fun with our products, and there is a lot of room to grow. If you look at the penetration of the market, the DS franchise here in the U.S. has a long way to go. In Japan, one in two consumers has a DS. Here, it is one in four. So we have room to grow.”

Dunaway on Nintendo predicting flat worldwide sales for the DS in the year ending March 31…

“It differs by region. The market expansion for DS happened much sooner in Japan and Europe than it did in the U.S. So the experience in the U.S. is different from the rest of the world now. The DSi XL has been extremely well received in Japan, and it looks like it is really capturing the imagination there.”

Dunaway on Nintendo’s E3 line-up, what’s in store…

“We have enough to talk about. We have got such a strong line-up for the first half of the year. People are going to have to tune into E3. As [Nintendo chief executive Satoru] Iwata has already indicated, there are some things we can count on for E3: the new Zelda and the Vitality Sensor. We hope to have a good show.”

Dunaway on accessories…

“I think that consumers respond to great experiences. Peripherals can certainly do that. Look at the success of Mario Kart. It’s a heck of a lot of fun to put your hands on that steering wheel. Or the success of Wii Fit Plus and the Wii Balance Board. We are at almost 11 million units in the U.S. Absolutely, peripherals that bring the right experience, and are combined with the right software, can be hardware drivers.”

Dunaway on the possibility of another Wii price drop…

“Yes. Right now, we continue to see demand at very strong levels. It’s tough to find a Wii now. If we hit 100 stores in the area, we would find Wiis in only 20 percent of them today. That tremendous strength we had in December really wiped the pipeline clean. Our pipeline, the retailer pipeline. And so with that kind of demand, it doesn’t suggest the need for any pricing actions.”

Dunaway addressing software prices going down…

“I don’t know about software prices for the whole category. But for us, our philosophy is to price the software at the right price when it goes out to the market. That varies by title. We launched Endless Ocean at $29.99 because that is the right price for that piece of software. Our 100 Classic Books for the DS is priced at $19.99.”

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