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Fantasy Strike update out now on Switch (version 1.0), patch notes

Posted on July 11, 2021 by (@NE_Brian) in News, Switch eShop

Fantasy Strike

Sirlin Games is still updating its Switch fighter Fantasy Strike. As of this week, the game is at version 1.0.

This is a pretty big update, featuring updated graphics, balance updates, and more. We’ve included the full patch notes below.

NEW GRAPHICS

–Graphics upgrade for many characters and costumes. Enjoy a new look for Grave, Setsuki, Rook, and more!

NEW COSTUMES

Three new costumes available for purchase (on a rotating basis) in the in-game store: Grave Dojo Champion, Jaina Midnight Archer, and Setsuki Stealth Ninja.

Remember that we’ve taken the unprecedented step in the fighting game genre of making the gameplay of ALL our characters FREE in online casual matches, online ranked matches, practice mode, and 1p vs AI mode. We hope you support us by buying a costume here and there so that we know it was the right choice to take the risk of making the gameplay for all characters free.

CHARACTER CHANGES

GRAVE

–Grave’s ground super slightly pulls back its pushbox during the few frames before the cinematic hit, to avoid edge cases where the pushbox incorrectly prevents the cinematic hit.

Example: vs Argagarg’s neutral A, which slightly extends its pushbox such that Grave’s ground super can’t cinematic-hit it for no apparent reason, when it can easily cinematic-hit idle Argagarg from further away.

VALERIE

–Fixed a bug with her fA attack, which wrongly made her invulnerable to throws for some frames.

GEIGER

–The 15th frame of ground C no longer has a white highlight, because only the first 14f are invulnerable.

DEGREY

–Ghost has 1 second longer cooldown between uses.

–Ghost no longer breaks armor. (Onimaru now has some hope using his ground C against DeGrey. Rook’s Landslide and C-throw are now better against DeGrey too.)

–Ground S has 3f more startup, 5f -> 8f. Now if he blocks Onimaru’s fA attack and Onimaru cancels that into B, DeGrey’s ground super parry will not be active in time to hit it. (And if DeGrey tries to parry between the fA and B, Onimaru can press B again to hit DeGrey with a 2-damage Spirit Fire.)

MIDORI

–Midori’s empowered throw (when he glows yellow, after a parry) is no longer allowed to grab-and-instantly-destroy Quince real-illusions (illusions in Two Truths mode). It just looked too weird.

QUINCE

–Fixed a sound bug with Quince’s C (Dodge the Question) that made the initial split have no sound unless you did the f+C version.

–Super cooldown increased from 10 seconds to 12 seconds.

—His fall to the ground after doing air C (mirror) is reverted to the slower fall that it was during his pre-release testing.

–His back+A (Truth Geyser) can no longer juggle as much. Only one additional juggle hit is possible after it now, and it can no longer bounce victims who were already bouncing. The most practical effect of this is that Quince can no longer do 3 damage against victims who are somewhat cornered when he lands bA x 3 (only 2 of those will hit now) or bA, B, A (the final A punch no longer hits).

Developer comments: Quince seemed a bit too good, especially over time as players got better at taking advantage of his strengths. These nerfs still leave intact most of why he’s good, so they are kind of minor, but leave opponents with a little more leeway: more time between his supers, more time to act after his air C, and avoiding taking a third point of damage in some combos.

ONIMARU

–His back+A sweep has more pushback so that when you cancel to C (Divide and Conquer) on block, it no longer forces the opponent to block three times total, which guard broke them.

–Reverting Onimaru’s nA hitboxes to the older version that was not great anti-air. It still has reasonable hitboxes to hit a jumper, but not “dragon-punch-like” immunity that he’s had for the last few months. The point of this change is so he has to save his super more for anti-air, rather than being free to use the super for reaction punishes only.

BOSS RUSH

–Rook’s “Landslide Plus” now hits twice, to match regular Rook’s Landslide now hitting twice.

–Setsuki’s “Starlight Sparkle” is no longer completely unblockable for no reason.

–Fixed a bug from a few months ago on Argagarg’s “Fish are Friends” powerup (Rushing River now summons two goldfish rather than just one). It now actually summons the second fish.

–Valerie’s CMYK “Black” attack is now allowed to correctly turn around when doing a double-crossup when Valerie also has the Quick Specials powerup.

–Lum’s f+B cartwheel plus “Quick Specials” no longer uses Lum B’s rolling recovery when it lands for no reason.

–Lum’s Random Toss (improved air C) now throws both a melon AND an item, rather than just throwing an item (so it’s much stronger).
MISC

–New language available: Russian.

–Fixed a bug with the right side (player 2 side) of character select, that caused normal maps to be inverted for some costumes, such as Grave’s master costume and Quince’s default costume. This bug has been around for years, and we finally solved it. It made the affected characters look slightly wonky on character select when on the right side of the screen, meaning some of their contours and shadows were “inside out”.

–Fixed a bug with the right side (player 2 side) of character select that caused Valerie’s blue eye to be rotated incorrectly.

–Fixed a bug on character select that caused Valerie’s real-time shadows (such as shadows on her face from her hair) to look low res and pixelly.

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