First Conception II details, screenshots - Nintendo Everything

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First Conception II details, screenshots

Posted on March 7, 2013 by (@NE_Brian) in 3DS, News, Screenshots

Famitsu has shared the first details and screenshots from Conception II, Spike Chunsoft’s sequel to the original PSP game. A summary (all translations courtesy of Gematsu) of the magazine’s article – highlighting characters, gameplay, and more – can be found below. Also be sure to view Conception II’s first screenshots.


  • Producer: Yuuichirou Saitou
  • Senior Producer: Yoshinori Terasawa
  • Character Design: Shinichirou Ootsuka (Savestudio)
  • Music: Masato Kouda


  • Protagonist: As the world’s only “Marebito,” he holds the ability to produce “Ether,” which uses the power of the stars. Because “Disciples” can purify monsters, he ventures to the den of monsters known as the “Labyrinth of Mortal Sin.” In battle, he wields dual swords.
  • Fuuko: A heroine and the first Disciple our hero encounters. She has a bright and brave personality, and is honest with anyone she meets. In battle, she uses a mysterious gun called the “Mazuru Breaker.”
  • Kurotsugu: The protagonist’s male class mate. He plays his role as the hero’s adviser, but tends to get a bit carried away.

General Details

  • The game is set in a fortress university city.
  • Players will fight with Star Children created between the protagonist and heroine.
  • The volume of the main scenario is double that of the first game. There are also 10 times more characters.
  • Screenshots where the “Star Children” are born seem the same as the previous game.
  • The dungeons are called “Mazuru Circles,” and the one that was made first is called “Labyrinth of Mortal Sin.” Plus, there are seven more based on the seven deadly sins. So eight dungeons, it seems.


  • Make Star Children, get ready for battle, and capture dungeons.
  • A heroine can now accompany the protagonist into dungeons, but it’s unknown whether you can take multiple heroines.
  • The battle system of the first game (where what position you were in when you attacked / were attacked mattered) is still present in Conception II, although it’s supposedly going to be more strategic (further detail was not shared).
  • In comparison to the first game, the party has become even more lively, and labyrinths will change each time you enter them.

Source 1, Source 2

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