First Wizard’s Symphony details and screenshots
Arc System Works issued the first details and screenshots for its upcoming Switch game Wizard’s Symphony. The information covers the story, characters, and gameplay. Find the full roundup of content below, courtesy of Gematsu.
Story
– Set 20 years after the events of Wizard’s Harmony
– A traditional fantasy spun by new adventurers in a world of swords and magic
– A world where swords and magic have developed more than science
– In this world, the increase in adventurers shows no signs of stopping
– Trade dealing with adventurers has unexpectedly caused a bubble economy
– Alto: the protagonist, is a “Historic Ruins Tour Guide” – or “Conductor” for short – which is one of the occupations born from that bubble
– Takes place in the city of “Kazan”
– Traces of the magical kingdom Glasoska thought to have been destroyed in a single night 1,000 years ago remain
Characters
– Moo working on designs (illustrator of Wizard’s Harmony)
Alto Traverse
– Job: Conductor
– Race: Human
– A young man who works as a “Conductor,” a job that guides tourists around dangerous ruins
– One day, as a substitute for the company president that suddenly disappeared, he takes on the role of acting leader of the Conductor company “M Tours,” and works hard with his colleagues each day
Spika Celeste
– Job: Defender
– Race: Human
– A girl who works with Alto
– Bright and optimistic
– Sometimes does unexpected things
– Defender of the party
– Specializes in luring attacks and protecting allies
Astel
– Job: Unknown
– Race: Unknown
– An amnesiac girl who was asleep in the ruins
– She seems to call Alto her master…?
– She has a calm personality, but has a two-sidedness in that she can also be rude
– Highly skilled in battle and fights with a unique attack style different from magic
Merak Yildiz
– Job: Wizard
– Race: Human
– A young man who works with Alto
– Gentle and intellectual
– Fills a calming role among his eager allies
– Attacker who uses attack magic
Game Overview
– Dungeon RPG
– Players form a party based on the battle situation and progress through dungeons
– Turn-based command-style battles
– Players choose character actions such as using magic and items
– During dungeon exploration, characters may also have various conversations with each other depending on the situation
– The story is a traditional fantasy story of swords and magic that plays out both comically and seriously via a cast of unique characters
– The story is also fully voiced
– Event illustrations drawn by Moo
– In town, players can accept quests and purchase items
– The familiar “Affinity” system from Wizard’s Harmony will return in Wizard’s Symphony
– The current status of the constantly changing “Character Affinity” will also have an influence on battles
– Each character has a “Unique Skill,”
– How you develop which characters will play a major role in the overall difficulty of clearing a dungeon