Freedom Wars Remastered 1.8.0 update out now, patch notes – weapon adjustments, dash function, more
Bandai Namco came out with the latest update for Freedom Wars Remastered this week in the form of version 1.8.0.
There’s quite a bit here. Various weapons have been adjusted, the team added in a dash function, and much more. That’s along with the various bug fixes – plenty of issues have been fixed.
The full rundown is as follows:
Freedom Wars Remastered version 1.8.0 update patch notes
Bug Fixes
- Fixed Bug Causing Unresponsiveness When Accessing Volunteer Guidance Requests: Fixed a bug that caused the game to become unresponsive when attempting to access the Volunteer Guidance Request from the cell monitor.
- Adjusted Invincibility Frames During Evasion with Autocannons: Fixed a bug where invincibility frames during evasion were unintentionally extended when using Autocannons.
- Fixed Bug Where Thorn Ejection Could Skip Cutscenes: Fixed a bug where the Thorn Ejection button could unintentionally skip all in-battle camera cutscenes, such as those triggered when downing an Abductor.
- Fixed Bug Where Lock-On Was Cancelled During Spear Attacks: Fixed a bug where the lock-on would be disengaged when performing a weak attack with a spear while locked onto an enemy.
- Fixed Bug Where Accessory Loadout Deletion Caused Incorrect Display: Fixed a bug where deleting an accessory loadout in “Contribution Guidance Request > Appearance/Body Modification Records” would leave the accessory’s loadout name visible while incorrectly deleting the Sinner’s loadout name.
- Fixed Bug Where Destination Icon Remained After Operation Completion: Fixed a bug where the destination icon would remain displayed after completing the operation “DO: XX8-5: Liquidation”
- Fixed Bug Where Skip Button Displayed as Thorn Ejection Button During Battles: Fixed a bug where the skip prompt during skippable battle cutscenes was incorrectly displayed as the Thorn Ejection button.
- Switch – Fixed Bug Where Online Room Information Didn’t Update Properly: Fixed a bug where online room information would not update correctly, such as multiple players appearing with the same Sinner ID.
- Improved Game Stability: Fixed several crash-related bugs to improve overall game stability.
- Fixed Other Bugs: Fixed other bugs.
Specification adjustments/changes
- Ajusted Burn Damage: Increased the damage dealt by the Burn status effect, triggered by accumulated fire-based attacks.
- Adjusted Tracking Performance of Artificial Abductors’ Weapons: Adjusted the tracking performance of “H Missile Pod” and “Guided Missile Launcher” armaments used by Artificial Abductors.
- Adjusted Accessory Behavior to Improve Hit Detection with Certain Weapons: Adjusted the behavior of Accessories equipped with Igel-series weapons to improve hit accuracy, as attacks would often land short of the target.
- Adjusted Weapon Balance
- Murasame Series: Increased movement speed.
- Murasame & Damascus Knife Series: Increased damage for weak attack combos and downward slash in vertical spinning attacks.
- AAW Series: Decreased damage multiplier and blast radius in PvP; increased ammo replenishment rate.
- Igel Series: Increased magazine capacity, maximum ammo capacity, ammo replenishment rate, movement speed, and damage multiplier in PvP; attacks can now hit multiple parts.
- Blaster Series: Increased power, stagger damage, blast radius, headshot multiplier, and damage multiplier in PvP.
- Phalanx Series: Increased magazine capacity and maximum ammo capacity.
- Enryu Series: Adjusted to reduce the likelihood of bullets hitting the ground immediately after firing.
- Nambu Series: Adjusted to reduce the likelihood of bullets hitting the ground immediately after firing. Also, increased power and maximum lock-on count.
- Creamy Series: Increased magazine capacity and maximum ammo capacity.
- Mutated Weapons (Ammo Replenishment Rate): Significantly increased mutation parameters.
- Adjusted Part Break and Acquisition Rewards for General-Purpose Artificial Abductors: Adjusted the resource grades (A/B/C/D) obtained from part breaks and part pickups on Standard Bipedal and Quadrupedal Artificial Abductors to match the level of the target Abductor.
- Adjusted GDPP Earned in PvP Operations: Adjusted the amount of GDPP earned on the results screen of PvP operations.
- Removed Ability to Skip In-Battle Cutscenes with Thorn Ejection Button: Removed the ability to skip cutscenes using the Thorn Ejection button to prevent unintentional skipping.
- Added Dash Function Option: Added an option to enable or disable dashing by holding down the evade button, located under “Sinner Management Menu > Options > Other Settings.”
- Relaxed Requirements for Temporary Accessory Selection: Changed the feature so that temporary accessories—previously only usable when your own accessory was abducted—can now be freely used in any operation where accessories can accompany you. Note: Temporary Accessories = Accessories of players who have exchanged Fellow Cards.
- Added TIPS Viewing Function: Added a function to view TIPS from “Accessory Services > Education Program Review Request.
- Changed Display Format of Modular Selection Screen: Changed the display format of the Modular Selection Screen so that if you possess multiple modulars of the same type, they will be grouped together by type.
- Changed Sort Function in Equipment Customization Screen: Changed the sorting function in the Equipment Customization Screen so that when sorting by “Category,” the items are now sorted by weapon series instead of alphabetically by weapon name.
Thanks to Bandai Namco for the patch notes. Keep track of other Nintendo Switch news here.
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