Front Mission 1st: Remake update available (version 1.0.3) now, patch notes
A new update has been released for Front Mission 1st: Remake, bringing the game up to version 1.0.3. This update is quite extensive, and makes several additions to the game, including a battle speed mode. It also brings the expected quality-of-life improvements and bug fixes. Full details can be found below:
Added
- “Battle speed” option
- Statistics comparison before combat
- Alternate route seeking by the AI when the target cell is occupied by an ally (only in Modern Mode)
- DPAD navigation in scenario map tile by tile
- Direct attack on enemies by selecting the red square on the scenario map
- Save panel after the campaign is completed (no autosave deletion)
- Death animation on the arena when BODY is destroyed
- A “thank you” sound after a purchase in a shop.
- Minigun animation when firing
Improvements
- Katakana and hiragana characters are now available when entering name
- More seamless transition from the map to combat.
- Improved Wanzer jumping animation
- CHAFF is constantly hitting, and the defender does not perform guard animation.
- Better music looping
- Music is paused before combat and resumed after combat
- When attacking “only body” machines, the DUEL and GUIDE skills do not appear
- Changed “open command menu” from Y to B button.
- Improved the workshop’s ambient sounds
- Player now returns to enemy selection after combat in the arena
- Localization tweaks
Fixed
- Incorrect MISS and GUARD text position on the arena when attacking from afar
- Bug with the GUARD value when equipped with a missile launcher
- USN 10 scenario bug (cannot complete the mission if all enemies are killed before the third turn)
- Sorting bug in the workshop (wrong item purchased after sorting)
- Enemies no longer try to attack with destroyed arms
- Enemies will now attack with only one arm destroyed
- DOUBLE and SWITCH skills sometimes softlocking the game
- Shop setup bug (a grip weapon was not added to the stash after purchasing an arm with an internal weapon)
- Bug when rockets or bullets pass through the ground
- When using an ACID item, the shoulder weapon and shield were not affected
- Bug with incorrect shoulder weapon type in setup after shield mounting
- Other minor bugs
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