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Going Under – Working From Home update out now (version 1.0.3), patch notes and trailer

Posted on March 29, 2021 by (@NE_Brian) in News, Switch eShop

Going Under - Working From Home update

A couple of months ago, Going Under was given a major Working From Home update on PC. That same update has now made its way to consoles, including Switch.

The 1.0.3 patch includes new challenge mode, the bestiary, new skills, and more. The full patch notes are as follows:

Major Features:
  • Jackie’s Room can now be unlocked, allowing access to costume selection, an OST player, and the new gamemode: Impostor Mode.
  • Impostor Mode: Run the 3 main dungeons one after the other, and face down your Impostor in this “True Roguelite” mode. Beat the additional difficulty options to earn new costumes!
  • Rolodex: Capture your enemies in business cards to learn more about them! Complete your co-workers’ mentorships to unlock their cards as well.
  • Old dungeons can now be accessed in the latter half of the game by pulling the levers near the slides in Fizzle.
  • 25 new Skills to unlock and find in the dungeon
  • 9 new Curses for the Hauntrepreneur to challenge you with
  • 24 new items to wield, including the fabled Legendary Weapons
  • A new app — Cubicle Reverb
  • A new flavor of Fizzle??
  • Added your best time successfully clearing a dungeon to the stats card on the entrance slide.
  • Some new secrets to discover 
Balance Changes:
  • Reduced the trigger odds of Win Friends & Influence Monsters and Aggro Crab’s Blessing.
  • Reworked the order that Skills are unlocked in, including changing which Skills are available on a fresh save file.
  • The Hauntrepreneur’s Shop no longer has a chance to spawn 2 health upgrades.
  • Weapon prices in shops no longer increase as much as you descend through the dungeon.
  • Extended spear hitboxes across the board
  • Nerfed Beggar Queen, buffed Penny Puncher
  • Decreased the global app spawn chance very slightly.
Bug Fixes:
  • Allied monsters will no longer spawn directly on top of you when entering a new room, fixing several issues such as being immediately ignited by friendly Devil Slimes
  • Dodging damage by rolling or via certain Skills will no longer decrease your rating in Winkydink dates.
  • Fixed a few issues where NPCs would say their lines in a weird order
  • Fixed an issue where players could get stuck outside the playable area in the final dungeon
  • Fixed one of Hover Hands’s hands being immune to projectiles
  • Fixed an issue where you could die after killing certain bosses
  • Fixed an issue where certain bosses could be killed during their intro cutscenes
  • Fixed an issue where Exit Strategist could destroy the exit slide, soft locking the run
  • Fixed an issue where the Elite Winkubus wouldn’t do her melee attack
  • Fixed countless minor edge case issues and we don’t remember them all lol

For a closer look at the update, watch the trailer below.

Source

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