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Heroes of Ruin details

Posted on May 31, 2011 by (@NE_Brian) in 3DS, News

This information comes from Square Enix’s George Wright…

– Wright is the producer for the game
– The team decided to develop a game for the 3DS since they believed it is a great new console
– The team wanted to make a game designed to take advantage of the system’s connectivity and social features
– Game has been in development for about six months
– Combines elements from action adventure and action RPG titles
– Heroes of Ruin takes inspiration from a wide range of games
– This includes Western/Japanese adventure games
– Heroes of Ruin also brings its own take on the genre
– The mercenaries are asked to find a cure for the dying ruler of the city of Nexus
– The heroes can choose to create a fearsome alliance or venture forth from the city alone
– Heroes must eventually confront and destroy the evil force behind the curse
– Real-time combat
– Combat different if the players decides to play alone or with other heroes
– Wide range of enemies
– Enemies attack with several different behaviors, including ranged attacking from snipers, unblockable attacks from hulking beasts, and evasive and fencing attack behaviors
– Items sold by a player to their Traders Network shop will be available to all players met through StreeetPass
– Player gets special points which scale with the rarity of the item
– Accumulate these points to receive access to special items in the shop including legendary weapons
– If you get an item for another class that is of high level you can benefit from it by selling it in the Traders Network
– Community site tied in directly with the SpotPass challenges
– Keep track of challenge progress on the website
– Unique challenges will be found on the site to level up player’s website profile

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