Iizuka on why Sonic Lost World 3DS is a 3D game instead of a side-scroller
For a number of years, all of Sonic’s handheld outings were comprised of side-scrolling gameplay. This is changing with Sonic Lost World, which is the first 3D Sonic title on a Nintendo portable.
Sonic Team boss Takashi Iizuka explained ton ONM that a side-scroller “didn’t make sense” because Sonic Lost World’s main idea is a cylindrical world. Because of the 3DS’ added power, 3D worlds are now more possible than before.
“In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn’t make sense to do a side view. The 3DS’s extra power makes it the sort of place 3D can be used really well.”
“Even though it’s power powerful than a DS, it still has its limits. It wasn’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn’t tell which was which. We tried to get the same feel for Wii U and 3DS.”