Inafune would never make a casual game like Brain Age
Gegmaga recently had a chance to speak with a few significant developers including Keiji Inafune. Briefly, Infaune discussed casual games, and stated that he would never create one such as Brain Age. There are a ton of other interesting tidbits as well from members of Square Enix, Namco, and more.
Inafune (Capcom) :
 -Regarding Resident Evil 5, he says that their experience with Mega Man 9 in parallel turned out to be useful when it came to tackle the online aspect and more particularly to come to grips with the online services/infrastructures.
 – He would never, ever make a casual game such as Brain Training.
 – He was right about which hardware would win the systems war, but he never thought the DS would be selling that much. ” Sorry (for doubting you), Mr. Nintendo”
Kawazu (Square-Enix) :
– There might be a SaGa related surprise for the 20th anniversary of the series next year.
Yoshizumi (Namco):
– The Tales of Wii battle system has innovations that will, apparently, greatly impress people. “Please look forward to it”
Terada (Super Robot War’s producer):
– They might “reposition their development” on the second half of 2009…
Hino (Level 5):
-DQIX is truly entering final preparation stage. About the multiplayer aspect, he mentions that they are making it such as its mechanisms give a unique flavor compared to every Online RPG before.
 -‘Ni no Kuni’ is still on track for 2009.
Sugiyama (Koei) :
– Hopes the Wii user will like Sengoku Musou 3
 – Was really impressed by Smash Bros Brawl
Kawazu :
– They made the Last Remnant characters with the Western audience in mind
 – They want to make more turn-based RPGs in the future.
 – Given the superior technological strength of the West, they wanted to show, with Last Remnant, that they could “do it” too.
 – ” It’s a time when you game-lovers must feel concerned”
Nagoshi :
– Before, you wouldn’t make software for hardware which wouldn’t sell. Things are now different. It’s now a matter of fighting so the resources dedicated to the HD consoles wouldn’t decrease.
 – Making titles that actively justify the existence of the high-end consoles is a personal mission
 – The ‘multiplatformization’ of the game software has little meaning. Digging further into each platform’s characteristics and nature is what is interesting.
 – He wants to make a new game using his experience with Yakuza/Ryu Ga Gotoku. He is also considering worldwide development, though he is worried about the stance that consists of appealing to the Western audience before the Japanese audience.
Marvelous Entertainment:
– Starting with Little King’s Story, they plan to fully support the Wii with a line-up of top-class games. That’s their ambition.
Yoshizumi :
– Tales of isn’t selling well in the West in comparison to Japan. He wishes American and European would play it more.
 – For his next project on an HD system, he would want to make it very detailed, with a painting-like style to it.
Terada :
– “Whichever hardware you choose to put your game on, you have to save the results of this choice”.
 – “You really have to support multiplatform gaming and portable gaming, don’t you?”
Yamauchi (Polyphony Digital) :
– With the exception of 17 overseas business trips, and 3 months during which the workplace was empty, the studio was pretty much confined
 – They would have wanted to get GT5 out in 2009
 – As they are exclusively in charge of car games, they want to make a distinctive new title. [not sure if this means a new Racing game IP, or a new IP entirely]
Sugiyama (Koei)
– He believes they put out too many big titles for the PS3 and X360 in 2008, and the market got a bit crowded. For next year, they will limit themselves to 3-4 titles.
 – More DS titles such as Saihai no Yukue, as these seem fairly popular with DS users.
 – Sengoku Musou 3 is on Wii because he thought the Wii audience would like it
 – The PSP Musou Orochi was developed by an oversea studio.
 – They will continue to cater to the audience that is interested in titles such as Oryori Navi : Marugoto Teikoku Hotel DS, as this audience matches the console.
 – The first half of 2008 has been record high for the management.





