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Iwata: Industry should be blamed for slow sales, no Wii price drop planned, more

Posted on June 23, 2010 by (@NE_Brian) in DS, News, Wii

Iwata on Wii sales this year…

“I cannot say that the recession has no effect on the sales of video games. My belief is we should not blame the bad economy for the cause of slow sales of video games. The slow sales must be due to the lack of great software that everyone wants to buy. We have not shown off the great attractions of whatever we are selling. This is not the problem of Nintendo alone, but the entire video game industry. After all, something that is really fresh can make our industry grow. The important thing we have to tackle is making attractive games and marketing them well toward the end of this year. I think the whole industry should be more cautious about how we act and how the general public perceives us. In the past, the formula was to make the computer graphics more gorgeous. It used to fit the taste of the majority of the gaming audience, but it doesn’t work so well in this day and age. It’s more difficult for us to come up with something new and different and show people how different we are. The whole industry has to recognize that. Looking at the product line-ups this year, these titles might have been big hits three years ago. But now this year, they are not selling that much. In other words, people get tired of games more quickly than they did before. When you look at our 3D games concept, we recognize it will not be eternally appealing. However, it’s not a shallow concept that can be forgotten as a momentary fad.”

Iwata on third-party publisher support for the 3DS…

“When we launched the Wii, few people were willing to bet on Nintendo’s plans at that time. But that is something that many third-party publishers came to regret. For Nintendo, the support of third parties was not good with the launch of the Wii and we felt we had to rectify that situation. Nintendo was more proactive in approaching third-party publishers at an early stage, and those third-party publishers wanted to provide games based on their top franchises earlier than they have before.”

Iwata on the Vitality Sensor’s absence at E3…

“The Vitality Sensor was something we reviewed before E3. We looked at all of the things that we had going on in the showcase. We realized we had too much. When we thought about our own booth, I could imagine a long queue of people waiting to play The Legend of Zelda: Skyward Sword, and another long line of people waiting for the 3DS. On the other hand, the Vitality Sensor demands that you calm down and relax. We had to conclude it was not a perfect match for E3, at least for this year. We are hopeful we can announce something about it later. We are progressing with development, and we would like to launch it in the near future.”

Iwata on Nintendo’s biggest title this year…

“We have Super Mario Galaxy 2 already on the market. I think that will continue to sell. We have Metroid: Other M coming in August. We have Donkey Kong Country Returns, Kirby’s Big Yarn, and Wii Party. These are the big titles for the Wii.”

Iwata on a new console from Nintendo…

“The way we decide about introducing new hardware is to talk to our software developers. If they start demanding new hardware by saying the current hardware is not good, that is the time to announce the new hardware. Fortunately, they have not started complaining about that. We always prepare new hardware. But this is not the time when we need to announce it. I do not know when the time will be when we need to talk about it in the future. This has proven to be frustrating for the hardware developers inside Nintendo. They have no ability to decide when they can make the next hardware available. Because it is unique, this gives us an edge.”

Iwata on Kinect/Move…

“Unfortunately, I have not experienced play with Kinect or Move. But before I can talk about it, as I said before, making a comprehensive experience possible in one packaged hardware solution is ideal. Asking consumers to pay more for additional hardware is not ideal. If I were one of the developers for Kinect or Move, I would wonder if Microsoft or Sony would have a large enough installed base of this accessory to justify investment in a game. When you look at the Wii, it’s a completely different story. Every single Wii accessory in the market supports motion control, and developers feel no anxiety about making motion control software. We started the motion-control experience with Wii Sports. Then we added Wii Fit and Wii MotionPlus. This year, we are adding motion-sensing control to the Legend of Zelda franchise. If we keep introducing something new, I don’t think we need to be concerned about what other companies are doing.”

Iwata on a potential Wii price drop…

“I am not in a position to know what the companies are doing. As for Nintendo, we do not have any complete plan that we are ready to announce now. We believe prices for our products are competitive enough.”

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