Kingdom Come: Deliverance Switch tech analysis, including frame rate and resolution
Thanks to Kingdom Come: Deliverance, we have a closer look at the technical side of Kingdom Come: Deliverance for Switch with details covering frame rate, resolution, and more. It seems that the port is impressive overall, but it’s not without drawbacks.
Here’s the full rundown:
Tech Analysis
– Ported by Saber Interactive
– Initial boot loading is significantly faster than Xbox One
– Switch targets 30 FPS
– 720p dynamic resolution when docked (can drop to 540p)
– Temporal upscaling used
– Form of sharpening used on grassy elements / silhouette of distant trees
– Switch version uses a lot of CryEngine features
– Full use of screen space reflections across large water bodies and water simulation
– On par in terms of quality to the Xbox One version
– Early barracks area during rainfall does impact the frame rate
– Parallax occlusion mapping used to add 3D height and depth to the floors, rocks, mud tracks, and formation on castle walls
– Real-time GI feature used which isn’t included on PS4 or Xbox One
– Slight drawback is that this effect can cause a slight shimmering artifact as light hits surfaces
– Tree density at range identical to Xbox One
– Light shafts are also included, but at a lower resolution
– More pop in for the Switch version
– Low quality shadows
– Grass density dropped
– Certain texture assets also lowered, notably on character clothing
– Frame pacing issues present in the Switch version
– Frame rate starts to drop in towns and cutscenes (pre-rendered cutscenes are 30)
Take a closer look at the Kingdom Come: Deliverance Switch tech analysis below for a closer look at frame rate, resolution, and more.
Tech Analysis
Kingdom Come: Deliverance is available on Switch now.