Lots of Swords & Soldiers II details
NintendoWorldReport has put up a new Swords & Soldiers II preview with tons of details about the game. You can find them rounded up below.
– Like the original game
– Side-scrolling strategy adventure
– Don’t control character movement
– Build towers, add units and upgrades
– Use magical spells
– Matches can be frantic and most of the time close calls
– Need to get to the other side of the playing field with the elements at your proposal
– Try to destroy the enemies’ tower
– Each faction has certain ways of making money and mana
– Will have to figure out the best things each side has on offer
– At critical moments, you need to decide whether to spend more money or instead save your current units with spells
– 3 factions
– Vikings are back from the original
– New Demon faction
– Vikings still have their berserker units in addition to some popular magic spells that make a return (lightning, ice and heal)
– These spells will protect the units on the playing field and let allow you to play as some sort of godlike figure
– For the mana that is needed to use them, you are now required to build towers
– Vikings have 2 specific units
– Sheepriders are old men riding sheep, and can hurt multiple enemies at the same time
– New Super Magic Spell replaces the Thor Hammer from the original game
– This lets you use three uppercuts across game field and destroy a bunch of enemies that are in your way.
– No longer 3 separate campaigns for each faction
– You will now follow the Viking Boss Red Beard’s epic journey across one lengthy trial of levels
– Demo level is set at Red Beard’s grandfather, who just enjoys some nice and relaxing Golf these days
– The Demons attack and their leader will have to do everything in his power to stop them
– He doesn’t have many troops, but luckily grandpa lets Red Beard use his lackeys
– Players will be able to get club wielding troops and support troops who like to throw meat to keep their friends alive
– One level will have players walking with your new moving fortress or have to cleverly combine elements from completely different factions in specific ways
– 2 control options on the GamePad
– Can use the sticks and buttons for a more classic feel
– Press in the ZL/ZR buttons to rotate the units and spells with the left stick for easy access
– The other option was using the touchscreen, allowing you to tap away at the upgrades and everything else you would need
– Can also use a hybrid of the two, which allows you to cross the playing field with the stick
– For the local Skirmish mode, you will be able to use every controller you could possibly want
– This includes the Wii Remote and Wii U Pro Controller