Majesco Entertainment announces Puffins: Island Adventure for Nintendo DS
EDISON, N.J., January 15, 2009 – Dive into life as a Puffin as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Puffins: Island Adventure for Nintendo DS™. Developed by Other Ocean Interactive, Puffins: Island Adventure is an adventure simulation that lets players experience what it’s like to be one of Nature’s most unusual and endearing seabirds.
In Puffins: Island Adventure, players become part of a Puffin flock and experience their arduous, but rewarding, existence as they learn to fly, dive, start a family and more. While navigating through the island, they will interact with other Puffins, play games to earn the favor of their peers and raise a family to carry on their legacy. Puffins: Island Adventure features mini-games that relate to real-life Puffin activities underwater, in air and on land. By mastering the Puffin 500, Puffin Plummet and Tide Pool Fishing, players earn reputation points that unlock pictures and videos of real Puffins in their natural Canadian locales. If players make it far enough, they will unlock new levels and even their very own Puffin burrow. Gameplay through the untamed wilderness is accompanied by traditionally-styled Atlantic Canadian music composed of exotic instruments including the tin whistle, fiddle and bodhran. Music composition features the talent of one of Canada’s most popular artists, Alan Doyle, frontman for the world renowned band Great Big Sea. In addition, Puffins: Island Adventure also features 4 player local and 2 player Nintendo Wi-Fi Connection multiplayer modes.
Puffins: Island Adventure is expected to release this spring. For more information about Majesco’s exciting line of products, please visit www.majescoentertainment.com.
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS™, and Cooking Mama World Kitchen and Jillian Michaels’ Fitness Ultimatum 2009 for Wii™. The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.
About Other Ocean
Other Ocean Group (OOG)is a Canadian owned and controlled company, with studios in Canada, and its head office in California. The company has developed games and conducted Quality Assurance for such established publishers as Konami, Sega, Midway, and Disney Interactive, among others. Currently its Canadian operations include two development studios under the Other Ocean brand, (one in Charlottetown, PE, and the other in St John’s, NL) and a Quality Assurance Company known as Sculpin QA (also in Charlottetown-PE).
The studios are best known for the development of Konami’s award winning Xbox LIVE™ Arcade download, Castlevania: Symphony of the Night, Midway’s Nintendo DS release of the popular franchise Ultimate™ Mortal Kombat® and most recently recognized as the developers of the highly popular Sega’s Super Monkey Ball™ for the Apple iPhone. Other Ocean’s development studios develop video games for multiple platforms, including (but not limited to) the Nintendo DS, Wii, Xbox Live Arcade, PC, and most recently, the Apple iPhone.
Certain statements contained herein are “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as “may,” “will,” “intend,” “should,” “expect,” “anticipate,” “estimate” or “continue” or the negatives thereof or other comparable terminology. The Company’s actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.