Mario + Rabbids associate producer on using the Mario IP, the script, Snowdrop, why Donkey Kong wasn’t truly in the game, more
Gamereactor published a new interview today with Cristina Nava from Ubisoft Milan. Nava acted as the associate producer on Mario + Rabbids Kingdom Battle.
During the interview, Nava talked about Mario IP, the game’s script, the flexibility of the Snowdrop engine, and why Donkey Kong wasn’t truly in the game. Regarding the final point, she explains that the concept of Mario + Rabbids is more about combining and fusing elements. They included the Rabbid Kong boss as more of a nod/reference with the shape, tie, and music instead of a Rabbid version of Donkey Kong.
You can watch the full interview with Nava below.
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