Mario + Rabbids Sparks of Hope gets patch notes for day one update
If you’ve started playing Mario + Rabbids Sparks of Hope, you may have noticed that a day one update is available. Ubisoft has now provided the patch notes.
The update is significant as there are a massive amount of fixes. Exploration, battle, and more have been improved.
The full patch notes for the Mario + Rabbids Sparks of Hope day one update are as follows:
EXPLORATION BUG FIXES
- Implemented various framerate fixes.
- Fixed an issue where Heroes could get stuck in a wall while in the tunnel under Woodrow’s house.
- Fixed an issue where at the end of the puzzle in the side quest “The Riddle of Barrendale Mesa”, the game could soft-lock.
- Fixed an issue where you might not receive a reward and the quest would not clear from the quest log after completing the side quest “The Riddle of Barrendale Mesa”,
- Fixed an issue where the L shaped connector would sometimes disappear from the third cirquit puzzle on Barrendale Mesa.
- Fixed an issue where NPCs wouldn’t always stop moving when the Heroes were nearby.
- Fixed an issue where Heroes could go out of bounds inside the Everbloom Tree in Terra Flora near the first Rabbid Pipe.
- Fixed an issue where Heroes could get stuck behind a tree and some rocks next to the Teleportation Flag near the Volcano entrance on Terra Flora.
- Fixed an issue where Heroes could get stuck and go out of bounds next to a Darkmess puddle on Terra Flora.
- Fixed an issue where Heroes could get stuck next to an Echo Memory inside the Sunrise Temple on Beacon Beach.
- Fixed an issue where the Armored Goomba on Beacon Beach would go missing in exploration if you lost the battle and abandoned it for later.
- Fixed an issue where the starbits would spawn very late after touching the Teleportation flag found after completing the “Icy Breath of Winter” battle on Pristine Peaks.
- Fixed an issue where you would hear continuous SFX of Rabbids laughing after exiting the second cave on Pristine Peaks.
- Fixed an issue with the silly fish respawn rate for the Victor challenge on Beacon Beach.
BATTLE BUG FIXES
- Fixed an issue where Rabbid Luigi’s upgraded Technique only applied weakness to physical damage instead of all damage.
- Fixed an issue where when Rabbid Peach’s Healing Jump healed an NPC ally, the game could sometimes freeze.
- Fixed an issue when the game could sometimes get stuck if Rabbid Peach’s Healing Jump happened on a Trampoline.
- Fixed an issue where sometimes the Bob-omb on the building in the “Explosive Situation” battle on Beacon Beach would spawn inside the roof of the building.
- Fixed an issue where goombas could get soft-locked if they pushed each other while exiting or entering a Rabbid pipe.
- Fixed an issue where the red and yellow spike marker wasn’t always correctly displayed when dashing multiple enemies, although the dash would damage the enemy.
- Fixed an issue where the big Goomba from “A Truly Ginormous Goomba” on Beacon Beach wasn’t dealing enough damage.
- Fixed an issue where players would receive an error message and a crash after inspecting Midnite with Beep-0 in the “Midnite Library” battle on Pristine Peaks.
- Fixed an issue where if a Lone Wolf was attacked with a Fire super effect and survived, it would continue to make noise for longer than intended.
- Fixed an issue in the “Hide n’Squeak” questline battle, where the game would crash if you activate the Spark Screech next to the Darkmess eggs.
- Fixed an issue where the game would sometimes crash when Bedrock jumps after the Heroes attack her in the “A Blast Through The Bedrock” battle on Palette Prime.
- Fixed an issue where Bedrock would sometimes go into T-Pose after jumping in the “A Blast Through The Bedrock” battle on Palette Prime.
- Fixed an issue where Darkmess Eyes could sometimes spawn out of reach for many heroes during the “One Angry Wiggler” battle on Terra Flora.
- Fixed an issue where if a Hero landed on a cauldron during the “Spout Forth” battle, they could get stuck there.
- Fixed an issue where breaking barrels in the “Foul Attraction” battle on Terra Flora could cause the game to crash.
- Fixed an issue where the battle during the “Quest For Courage” questline on Terra Flora could soft-lock if you threw a sphere from the cauldron out of bonds without having it explode.
- Fixed an issue where Electric Traps in the “A Foul Windmill Blows” battle on Barrendale Mesa would not display the damage they did appropriately.
- Fixed an issue where a Riptide could get stuck in a wall in the “The Desert Riptides” battle on Barrendale Mesa if it was pushed there with a Gust effect.
- Fixed an issue where an enemy that would chase heroes to retaliate after being attacked could cause the game to freeze.
- Fixed an issue with a platform in the “Magikoopa Mayhem” battle on Barrendale Mesa where Heroes could get stuck.
- Fixed an issue where if a Magnafowl uses its technique on one of Bowser’s summoned Mecha Koopas and they explode, the technique would keep going.
- Fixed several issues during the final battle.
- Fixed an issue where the game could crash when a barrel was broken in the “King of Darkmess” battle.
- Fixed an issue where the game could soft-lock during the enemy turn in the “Deep, Dark Secret” battle.
GENERAL BUG FIXES
- Fixed an issue where the game would sometimes force a quit after opening the map following a battle.
- Fixed various issues that could cause the game to crash.
- Fixed an issue where the game would sometimes force a quit after pressing the Home button on any loading screen.
- Fixed an issue where the voices would sometimes continue and overlap the following cinematic if you skipped a cinematic by pressing A.
- Fixed issues where buttons pressed in quick succession would cause various problems.
USER EXPERIENCE
- Fixed an issue where Rabbid Mario’s “I’m back!” was cut to “I’m” in the Prologue questline.
- Fixed a text display issue for Spanish-speaking players.
- Fixed an issue where VFX was not played correctly during the “A Foul Windmill Blows” battle.
- Fixed an issue where Spark voices were missing during the last phase of the prologue.
- Fixed an issue where SFX for the Red Coin Challenge on Beacon Beach was poorly equalized.
- Fixed an issue where SFX was missing when the Heroes used ladders.
- Fixed an issue where SFX was missing when a Squashette was summoned.
- Fixed an issue with some sequences of the Beacon Beach cinematic that were missing.
- Fixed an issue where ambient music would be too loud during exploration and combat on Barrendale Mesa.
- Fixed an issue where some NPC Rabbid voices were missing on Terra Flora, Barrendale Mesa, and Palette Prime.
- Fixed an issue where you could not hear audio in the Echo Memory menu.
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