Mario Strikers: Battle League tech analysis, including frame rate and resolution
Digital Foundry published a new technical analysis for Mario Strikers: Battle League today, delving into details like frame rate and resolution. The outlet was able to go hands-on ahead of the launch later this week.
Here’s the full roundup of tidbits:
– 1080p when docked
 – No anti-aliasing like other Nintendo games
 – Mario Strikers: Battle League resolution is 720p in portable mode
 – Characters are displayed with maximum detail with self-shadowing in cutscenes
 – Post-processing effects such as depth of field behind them
 – Shell texture layer used on the pitch to give the illusion of actual blades of grass
 – Crowds are fully 3D, but are updated at half rate
 – Old school render to texture feature used on the jumbotrons
 – Projected shadows are visible across the scene, including characters
 – Self-shadowing that you see in cutscenes is disabled during gameplay
 – Smooth animation work
 – Full 5.1 surround sound audio supported
 – Targets 60 frames per second in-game
 – Certain moves cause the frame rate to dip, but it’s largely stable
 – Cutscenes run at 30 FPS with inconsistent frame pacing
You can check out the full video below for Digital Foundry’s Mario Strikers: Battle League tech analysis, including frame rate and resolution.
Mario Strikers: Battle League will be available for Switch on June 10, 2022.






