Miyamoto says rivals need to find something new to offer, discusses 3DS, and much more
Miyamoto on Microsoft talking about catering for “Wii graduates”…
“I don’t think the Wii is something that people need to graduate from. Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that’s meaningful, and the motion control needs to add something. So our new Zelda game takes motion control and adds something to the game to make you feel like you’re part of the adventure. I think our rivals need to find what it is they have to offer that’s new.”
Miyamoto on Wii sales/competition…
“On the software side we are seeing stable sales, and Mario Kart is still selling at a steady pace. There’s still a lot of games we can create for it, and our audience is expanding. Nintendo doesn’t think so much about competition as about creating new video game experiences, trying to do things differently. The other thing we focus on is trying to deliver our interactive entertainment to as broad an audience as possible.”
Miyamoto on 3DS…
“What’s really exciting is our new ability to have a sense of depth. Once you have the true 3D visual it becomes very clear where all the objects are on that space, so jumping on objects becomes easier.”
Miyamoto on Mario Kart 3D…
“You’re right. We’ve found that pulling the camera far back to observe the car racing works really well. But you must remember that we have been experimenting with 3D in one way or another for over 20 years. The 3DS is another opportunity to do even more.”
Miyamoto on movies on the 3DS…
“When I was young, I had a stereoscopic movie viewer thing, and I became fascinated by the images. Maybe you could have short 3D clips you can watch over and over again. It’s well suited to a device like the 3DS. It is also technically possible to put a full 2-hour movie on there and watch it too.”
Miyamoto on working for Nintendo…
“The thing is that I enjoy going to work so much that the only time I take for vacation is for my family’s sake. Making and playing games for a living is such fun.”
Miyamoto on Super Mario Galaxy 2…
“With Super Mario Galaxy 2, for example, we were flexing our gaming muscles. The sense of satisfaction from making a difficult game is amazing. If you finish that game, you’ll be able to play almost any game in the world.”
Miyamoto on whether or not he finds a common ground between his games…
“Look, everything I create has a little bit of me in it, and there are some common factors. Mario will never end up in an overly violent game, yet all these years he gets through games by punching and kicking.”