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Monolith Soft hiring for a “new RPG”

Posted on August 4, 2024 by (@NE_Brian) in News, Switch

Monolith Soft new RPG

Monolith Soft today opened several positions at the company for a “new RPG”. Positions include a 2D designer, 3DCG designers, development environment engineer, field level designer, assistant director, animator, and effects designer.

Note that the game will be developed by Monolith Soft 1st Production Team. This is the same group that has created the Xenoblade Chronicles games. 

Tetsuya Takahashi, the Xenoblade Chronicles series general director and CCO, posted a lengthy message alongside the recruitment notice. While he avoiding going into specifics about the project, he said it’s “taking on many new challenges compared to previous Monolith Soft titles.” Also brought up is how it’s not easy to create large-scale games with a small team, and that “it is important to have a wide range of knowledge and horizontal connections that utilize that knowledge.”

Here’s a rough translation of the message from Takahashi:

Hello everyone. This is Takahashi from Monolith Soft. This time, we are recruiting development staff for Monolith Soft’s 1st Production for the first time in a long time. I can’t go into the details here, but the genre is a “new RPG.”

The new RPG is taking on many new challenges compared to previous Monolith Soft titles. Naturally, the content to be created is becoming more sophisticated, so we need many talented people, which is why we are now looking for people. For convenience, we have narrowed down the job types to eight, but we are basically looking for people in all areas. The required skill level is also all-round, from asset creation to lead.

As I mentioned in the previous recruitment, Monolith Soft has been producing games with a small number of people compared to the scale of the titles we make. This was something we were proud of, but the current situation in the gaming scene means that we can no longer say so. For example, the days of using human wave tactics to produce a large amount of material have long since come to an end, and it has become commonplace to provide an efficient production environment.

In order to meet the ever-increasing demands of our customers, it is important to have a wide range of knowledge and horizontal connections that utilize that knowledge. In the role-playing game genre, each specification, such as the field, battle, characters, quests, and story, is closely linked. To be honest, it is difficult to create each part independently, especially in the case of open-world type works, which have become commonplace these days . Of course, it is not impossible to create the game that way, but if there is no horizontal cooperation, it will be immediately obvious to customers who play the game, and that is not our intention.

We put a lot of effort into creating our games, so we want as many customers as possible to enjoy them. This has been the thought that has driven the creation of our games at Monolith Soft. For this recruitment, we are looking for people who share this sentiment and are looking for such a production environment.

I know I may have sounded a little formal, but Monolith Soft is not a rigid organization. At least in the first production, we are a relatively rough and sloppy organization, which is what makes us unique. Please feel free to come and visit us. Let’s create new works and a new organization together.

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