Monster Sanctuary update announced, patch notes
Team17 and Moi Rai Games have outlined the next update coming to Monster Sanctuary on April 20, adding a lot of new content including a New Game Plus. Check out the full patch notes below.
New Game Plus
The first of the two big new features coming to Monster Sanctuary: New Game Plus mode! This mode is unlocked once you have completed the main story content of the game at least once. When you choose NewGame+ from the starting menu, you have to select any of your existing save games – this will determine the extra Monsters and items available to you at the start. You can then start your new save file on the same save slot or on any other save slot.Here are the full details of New Game Plus:
- All Monsters and many items from the chosen save file will be transferred to your new save file.
- Monsters are reset to Level 1, but keep their Shift.
- Equipment upgrades are removed.
- Items that are not carried over: Crystal Shards, Craft Materials, Food, Key/Story Items, Level 40 Badges, Craft & Reward Boxes, Battle Items. These items are converted to gold on the new save file.
- Inactive Monsters level up with your active ones until they reach their level from the previous save file.
- Explore abilities can’t be used until you encounter Monsters which can use them.
- Similarly, you can only donate Monsters and eggs to the army which you have already encountered.
- Some tutorial texts are skipped.
Casual & Master difficulty modes
We are adding two new difficulty modes to Monster Sanctuary (with the current difficulty of the game taking the role of the “Normal” difficulty that is chosen by default). They are called “Casual” and “Master” mode.
Here are the details of how these two new modes work:
- On Casual, wild Monsters have less health & do less damage. In Keeper Encounters, enemy Monster equipment upgrade level is reduced by 1.
- On Master, wild Monsters have more health, do more damage, and have many additional skills. In Keeper Encounters, enemy Monster equipment upgrade level is increased by 1.
- The difficulty can be changed at any time by going to the options menu. It can be changed mid-game.
The new Casual mode aims to alleviate the difficulty curve of our game. However, it’s only a slight decrease in difficulty, which means that players will still need to engage with our skill systems and think about their strategy in order to succeed.
The new Master mode was primarily designed with New Game Plus in mind. It is balanced towards providing veteran players, who have loads of additional options available to them thanks to NG+, a new, harder challenge. While it is technically possible to beat the game on Master mode with a regular save file, we highly recommend using this mode in conjunction with New Game Plus (preferably using an optimized team of six Shifted Monsters).
New PVP Matchmaking
This update also comes with a variety of changes aimed towards making the PVP mode more enjoyable! For one, it comes with a new
PVP Matchmaking system. Here are the nitty-gritty details of how the new matchmaking works:
- The matchmaking takes the levelof your 3 highest Monsters in the party into consideration (to prevent the potential abuse of having a low level backline).
- It also takes into consideration the average equipment upgrade levelof those Monsters.
- Outside of a certain level range (based on Monster level + equipment level), players are not able to match.
- The matchmaking also takes your PVP rating into account.
- Initially, the matchmaking will only let players within a certain rating range match against each other. After a certain time in queue, you are put into “extended search”, allowing you to match against others who are also in “extended search”.
- Players who have a rating of 1300 or above start in “extended search” by default (to prevent higher ranks of the ladder of not finding opponents).
- You’re also able to manually configure when your game goes into “extended search” (instantly/30sec/1min/2min/3min/5min/never).
New PVP Season
With this first update patch, we’ll also start a new PVP Season in Monster Sanctuary. This means that all players are starting in Bronze league again, which will allow you to once again get rewards for ascending to the higher PVP leagues.
This update features many balancing changes of Monsters, skill trees, and skills – almost all of which were made explicitly with the PVP meta in mind. We hope that these changes will shake up the current team compositions and open up new competitive options.
Balancing Changes
Monster changes
- Steam Golem: gains Multi Burn + Fire Shield, loses double impact
- Sutsune: Dark Shift gets -1 base Defense
- Spectral Toad: gains ‘Attack Plus’, loses ‘Combo Buffing’, Light Shift gets -1 base Health
- Qillin: gains ‘Punishment’ + ‘Multi-shock’ + ‘Health Plus’, loses ‘Double Impact’
- Crystal Snail: gains ‘Aging’ + ‘Outlast’ + ‘Volatile Shield’ + ‘Critical Break’ + ‘Sabeteur’s Shield’, loses ‘Earth Affinity’ + ‘Defense Overload’ + ‘Mass Protector’
- Ninki Nanka: gains ‘Assistance’ + ‘Multi Sidekick’ + ‘Supply’ + ‘Healing Shield’ +1 base Mana, loses ‘Combo Buffing’ + ‘Mana Focus’ + ‘Transfusion’ + ‘Improved Mana Regen’
- Ninki: gains +1 Base Mana
- Vertraag: loses 1 instance of ‘Purify’
- Troll: gains +1 base defense and -1 base attack
- Promethean: gains ‘Chain Reaction’ now
- Changeling: gains ‘Hexed Touch’ and ‘Death Blow’, loses ‘Mana Plus’ and ‘Defense Plus’
- Akhlut: Has all 5 tiers of ‘Heal’ now, gains ‘Observe’ and his shift stat bonuses got newly reallocated
- Vodinoy: Is a ‘Warrior’ in addition to its other types now
- Toxiquus: Both shifts get +1 base Mana
- Yowie: gains ‘Protector’ and ‘Purify’, loses ‘Transfusion’
- Goblin King: gains ‘Crit Chance Plus’ and two ‘Crit Damage Plus’
- Magmamoth: Dark shift gains +1 base attack and +1 base magic, Light shift got +1 base attack
- Crystal Snail: gains ‘Observe’, ‘Multi Poison’ and ‘Restoring Shield’, loses ‘Channeling Balance’, ‘Outlast’ and ‘Shieldcast’
- Elderjel: loses -1 Base Mana, gains +1 Base Mana on Light shift
- Imori: Gains Toxic Slash, loses Blessed Strike
Skill & equipment changes- ‘Armory’ now increases all stats of accessories of warriors (except secondary effects)
- ‘Weaponry’ now increases all stats of weapons of warriors (except secondary effects), value increased to 25% (from 15%)
- ‘Poison Eater’ also counts as a heal action now, but the additional hits only do 20% damage now (instead of 30%)
- ‘Magic Attack’ damage increased to 6*60% (from 6*50%)
- ‘Cookie Mushroom’ damage bonus increased to 3% (from 2.5%)
- Decreased ‘Scythe’ damage and crit chance values slightly (end values: 200 attack, 225 magic, 7% crit chance, 25% crit damage)
- ‘Katana’ has slightly increased attack and crit chance values now (end values: 200 attack, 15% crit chance, 20% crit damage)
- ‘Hook’ and ‘Harp’ now grant full heal / heal bonus when equipped in the off hand (this makes all weapons provide full secondary effect when equipped in the offhand now)
- ‘Large Shield’ now provides full defense value when equipped in the off hand
- ‘Curse Chain’ debuff spread chance reduced to 35% (from 40%)
- ‘Blood Magic’ values reduced slightly to 35%/35% (instead of 40%/40%)
- ‘Bleed’ damage against wild monsters now increases the execution score (by half the amount normal damage does)
- ‘Combat Guard’ damage reduction value increased to 7.5% (from 5%)
- ‘Magnetize’ redirect chance reduced to 25% (from 35%) but the chance increases when the attacker has multiple shocks (by 12.5% for every additional shock)
- ‘Electrolytes’ buff remove chance increased to 75% (from 50%)
- ‘Polluted Water’ debuff bonus increased to 10% (from 8%)
- ‘Assault Shield’ shield value increased to 30% (from 25%)
- ‘Shadow Proc’ damage increased to 75% (from 60%)
- ‘Enlighten’ shift passive, ‘Shared Sorcery’ and other share buff passives now share the buff even when the sharing monster is already capped out on that buff.
- ‘Hexed Touch’ debuff chance increased to 40% (from 35%)
- ‘Optimal Performance’ damage reduction and debuff resistance reduced to 10% (from 15%)
- Oculus ‘Intelligent Swarm’ reverted back to have 75% chance to apply a charge stack (instead of 100%)