Morbid: The Seven Acolytes update out now on Switch (version 1.0.5), patch notes
Morbid: The Seven Acolytes has received a fairly notable update. Version 1.0.5 was recently made available on Switch, and it includes a bunch of adjustments and fixes.
Below are the full patch notes:
Player
– Moving speed (walking and running has been increased
– Running consumes less stamina now
– “Auto-aim” for leaping has been adjusted; this should make you feel more in control of the player during combat
– Changing load-outs in-game is now possibleBoss
– Lorn’s AI fixed, pathfinding fixed, hitboxes fixed
– Bibe soft-lock has been fixedLanguage
– Traditional Chinse added into the game
– Korean was added as a support languageFont
– Total amount of fonts has been reduced from 5 to 2. This reduces various loading time between language changes about 50%
– Various localization improvementsTutorial
– Incorrect button prompt in one of the tutorials is fixed
Enemy
FloraSoul’s attack hitboxes are fixed
Level
– The gate to Felfields is now easier to discover
– Grimwals Grove has been updatedParry
– Doing a parry attack makes the player invulnerable for the period of the attack
– Parry attack engages faster
– When taking a hit while parrying, the parry stops so that players can activate another parry right away (good for enemies with attack combos)
– Even a “failed” parry no longer does happen to the player, instead the worst that can happen is that it eats up your stamina
– Blocking in a direction that the player isn’t currently facing is now easierWeapon
– Fist weapons now have longer distance where they “leap” towards the enemy
– Mecha Gloves have been nerfedMenu
– Various improvements
Options
– “Clear save” has been added on the profile loading menu
– Added option for changing the strength of the game-pad vibration