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Mortal Kombat 1 September 2024 update out now, patch notes

Posted on September 24, 2024 by (@NE_Brian) in News, Switch

Mortal Kombat 1 September 2024 update

Mortal Kombat 1 was given a new update today for September 2024. This ties in with the game’s new Khaos Reigns DLC.

Past updates have typically implemented balance adjustments, and there are a ton of those here. But there’s also new Arenas, new Arena Variants, Animalities, an Online Practice Mode, and more.

The full rundown is as follows:

Mortal Kombat 1 September 2024 update patch notes

Khaos Reigns Content Update

  • Additional Story Content has been added – Part 2: Khaos Reigns

Free Content Update

  • Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.

General Fixes & Adjustments

  • Title updated to Khaos Reigns
  • Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Cyrax Fighter to Roster
  • Added Sektor Fighter to Roster
  • Added Noob Saibot Fighter to Roster
  • Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
  • Added several new Brutalities for players to discover
  • Fixed several visual issues during brutalities
  • Added Kameo ease of use information shown during Kameo Selection
  • Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
  • Adjusted distance that Fighters move when performing a buffered backdash after an attack
  • Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
  • Fixed issue that could cause players in Invasions to not use the latest hotfix data

Invasions

  • Added Towers of Time which now resides where the Gateway Mesa was
  • You can now also enter Towers of Time from the Main Menu > Towers
  • Added Towers of Time Challenges & Leaderboard with placement rewards
  • Added Map to Mesa Pause Menu which shows pathways & key locations

Online

  • Added Warrior Shrine
  • Added Online Practice Mode

Character Specific Adjustments

  • Main Fighters
    • Ashrah
      • Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
      • Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight
    • Baraka
      • (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected
    • General Shao
      • Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
      • Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)
    • Geras
      • Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
      • History Lesson now recovers 17 frames faster on miss
    • Havik
      • Added new Move Nether Snatcher & Enhanced Nether Snatcher
      • Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
      • Added new Move Enhanced Corpse Taunt
      • Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
      • Helping Hand armor now starts on frame 6 (was frame 10)
      • Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
      • Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
      • Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
      • Fixed missing sound effects on Neoplasm when the projectile is parried
    • Johnny Cage
      • Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
    • Kitana
      • Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried
    • Kung Lao
      • Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
      • Shaolin Spin can now move forward or backward while holding Front Kick button
      • Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
      • Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
      • Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block
    • Li Mei
      • Fixed rare issue with opponent facing incorrect direction briefly if Lion’s Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
      • Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow
    • Liu Kang
      • Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)
    • Raiden
      • Enhanced Lightning Port has less damage scaling and on hit disables the opponent’s ability to Breaker or use a Kameo until they land
      • Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
      • Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead
    • Scorpion
      • Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit
    • Sindel
      • Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
      • Fixed Kartwheel having incorrect frame data shown in Practice Mode
    • Smoke
      • Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
      • Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
      • Invisibility now goes away when hit by a parry attack
      • Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
      • Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing
    • Shang Tsung
      • Added new move Kameo Kopy & Enhanced Kameo Kopy
      • Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
      • Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
      • Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
      • Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
      • Bed of Spikes & Enhanced Bed of Spikes now appear faster
      • Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
      • Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss
    • Tanya
      • Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
      • Divine Protection now parries projectiles and allows for follow-ups with max charge
      • Deity Push now has a different hit reaction with increased damage scaling
      • Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
      • During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
      • During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
      • During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
      • During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
      • Fixed issues with Guidance lingering in certain situations
    • Omni-Man
      • Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown
    • Quan Chi
      • Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
      • Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
      • Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
      • Fixed visual issue with Zone of Waste lingering during brutalities
    • Homelander
      • Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
      • Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
      • Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
      • Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
      • Fixed issue with Flight speed being reduced after performing (Air) God Complex
      • Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
      • Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues
    • Takeda
      • Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
      • Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
      • Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
      • Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
      • Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
      • Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
      • Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
      • Serpent’s Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
      • Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
      • Shooting Star does 10 more damage
      • Smart Shuriken explosion does 10 more damage
      • (Air) Rushing Nimbus Attack first attack does no damage scaling
      • (Air) Enhanced Rushing Nimbus Attack does 30 more damage
      • If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
      • Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
      • Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
  • Kameo Fighters
    • Cyrax (Kameo)
      • Self-Destruct no longer lingers when the round ends
      • Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles
    • Darrius (Kameo)
      • Ground Invitational and Army of Two can now be performed after Volleyballistic
      • Fixed Army of Two attack going in the wrong direction under certain circumstances
      • Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
      • Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
      • Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner
    • Frost (Kameo)
      • Fixed Ice Krash & Frosty’s Revenge not being possible as a reversal
      • Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant
    • Goro (Kameo)
      • Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro’s Partner
      • Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled
    • Jax (Kameo)
      • Added new move Gotcha Grab
    • Kano (Kameo)
      • Eye Laser now has multiple hits when blocked & has a longer recharge delay
    • Kung Lao (Kameo)
      • Added new moves Orbiting Hat & Wobbly Hat
      • Spin can no longer sometimes auto face during the first few frames
      • Buzz Saw can no longer sometimes auto face during the first few frames
    • Motaro (Kameo)
      • Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
      • Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks
    • Sektor (Kameo)
      • Added alternate Fatal Blow attack by pressing R1 during startup
      • Activate Homing is now performed by holding R1
      • Tele-Punch starts up 2 frames faster
      • Fixed visual issue with Up Rocket causing ground impact effects after it has been parried
    • Shujinko (Kameo)
      • Added new move Kingdoms Krumble
      • Added new move Waterfall Chop
      • Fixed interrupting Shujinko during Death’s Embrace (Ermac) causing an excessively long recovery for his partner
    • Sonya (Kameo)
      • Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
      • Sonya is now vulnerable for 17 more frames after Leg Grab misses
    • Sub-Zero (Kameo)
      • Added new moves Deep Freeze & Iceball Special
      • Fixed visual effects issues when partner misses with their Fatal Blow
    • Stryker (Kameo)
      • Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling
    • Tremor (Kameo)
      • Crystal Wall Punch is now mid (was high)
    • Khameleon (Kameo)
      • Added new move Alternate Disguises
      • If either of the first two hits during Roll are Up Blocked, the final hit will not come out
      • Fan Toss can no longer sometimes auto face during the first few frames
      • Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over
    • Mavado (Kameo)
      • Fixed animation issue with Nomad’s Touch when performed near corner while roster fighter has their back to the screen
    • Ferra (Kameo)
      • Torr Stance: Slide! has 2 more recovery frames on block
      • Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss

Credit to Warner Bros. for today’s patch notes. You can find more coverage on the fighter here.

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