Mortal Kombat 1 September 2024 update out now, patch notes
Mortal Kombat 1 was given a new update today for September 2024. This ties in with the game’s new Khaos Reigns DLC.
Past updates have typically implemented balance adjustments, and there are a ton of those here. But there’s also new Arenas, new Arena Variants, Animalities, an Online Practice Mode, and more.
The full rundown is as follows:
Mortal Kombat 1 September 2024 update patch notes
Khaos Reigns Content Update
- Additional Story Content has been added – Part 2: Khaos Reigns
Free Content Update
- Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
General Fixes & Adjustments
- Title updated to Khaos Reigns
- Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Cyrax Fighter to Roster
- Added Sektor Fighter to Roster
- Added Noob Saibot Fighter to Roster
- Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
- Added several new Brutalities for players to discover
- Fixed several visual issues during brutalities
- Added Kameo ease of use information shown during Kameo Selection
- Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
- Adjusted distance that Fighters move when performing a buffered backdash after an attack
- Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
- Fixed issue that could cause players in Invasions to not use the latest hotfix data
Invasions
- Added Towers of Time which now resides where the Gateway Mesa was
- You can now also enter Towers of Time from the Main Menu > Towers
- Added Towers of Time Challenges & Leaderboard with placement rewards
- Added Map to Mesa Pause Menu which shows pathways & key locations
Online
- Added Warrior Shrine
- Added Online Practice Mode
Character Specific Adjustments
- Main Fighters
- Ashrah
- Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
- Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight
- Baraka
- (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected
- General Shao
- Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)
- Geras
- Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
- History Lesson now recovers 17 frames faster on miss
- Havik
- Added new Move Nether Snatcher & Enhanced Nether Snatcher
- Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
- Added new Move Enhanced Corpse Taunt
- Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
- Helping Hand armor now starts on frame 6 (was frame 10)
- Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
- Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
- Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
- Fixed missing sound effects on Neoplasm when the projectile is parried
- Johnny Cage
- Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
- Kitana
- Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried
- Kung Lao
- Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
- Shaolin Spin can now move forward or backward while holding Front Kick button
- Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
- Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
- Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block
- Li Mei
- Fixed rare issue with opponent facing incorrect direction briefly if Lion’s Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
- Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow
- Liu Kang
- Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)
- Raiden
- Enhanced Lightning Port has less damage scaling and on hit disables the opponent’s ability to Breaker or use a Kameo until they land
- Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
- Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead
- Scorpion
- Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit
- Sindel
- Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
- Fixed Kartwheel having incorrect frame data shown in Practice Mode
- Smoke
- Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
- Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
- Invisibility now goes away when hit by a parry attack
- Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
- Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing
- Shang Tsung
- Added new move Kameo Kopy & Enhanced Kameo Kopy
- Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
- Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
- Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
- Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
- Bed of Spikes & Enhanced Bed of Spikes now appear faster
- Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
- Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss
- Tanya
- Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
- Divine Protection now parries projectiles and allows for follow-ups with max charge
- Deity Push now has a different hit reaction with increased damage scaling
- Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
- During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
- During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
- During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
- During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
- Fixed issues with Guidance lingering in certain situations
- Omni-Man
- Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown
- Quan Chi
- Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
- Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
- Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
- Fixed visual issue with Zone of Waste lingering during brutalities
- Homelander
- Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
- Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
- Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
- Fixed issue with Flight speed being reduced after performing (Air) God Complex
- Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
- Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues
- Takeda
- Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
- Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
- Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
- Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
- Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
- Serpent’s Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
- Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
- Shooting Star does 10 more damage
- Smart Shuriken explosion does 10 more damage
- (Air) Rushing Nimbus Attack first attack does no damage scaling
- (Air) Enhanced Rushing Nimbus Attack does 30 more damage
- If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
- Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
- Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
- Kameo Fighters
- Cyrax (Kameo)
- Self-Destruct no longer lingers when the round ends
- Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles
- Darrius (Kameo)
- Ground Invitational and Army of Two can now be performed after Volleyballistic
- Fixed Army of Two attack going in the wrong direction under certain circumstances
- Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
- Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
- Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner
- Frost (Kameo)
- Fixed Ice Krash & Frosty’s Revenge not being possible as a reversal
- Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant
- Goro (Kameo)
- Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro’s Partner
- Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled
- Jax (Kameo)
- Added new move Gotcha Grab
- Kano (Kameo)
- Eye Laser now has multiple hits when blocked & has a longer recharge delay
- Kung Lao (Kameo)
- Added new moves Orbiting Hat & Wobbly Hat
- Spin can no longer sometimes auto face during the first few frames
- Buzz Saw can no longer sometimes auto face during the first few frames
- Motaro (Kameo)
- Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
- Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks
- Sektor (Kameo)
- Added alternate Fatal Blow attack by pressing R1 during startup
- Activate Homing is now performed by holding R1
- Tele-Punch starts up 2 frames faster
- Fixed visual issue with Up Rocket causing ground impact effects after it has been parried
- Shujinko (Kameo)
- Added new move Kingdoms Krumble
- Added new move Waterfall Chop
- Fixed interrupting Shujinko during Death’s Embrace (Ermac) causing an excessively long recovery for his partner
- Sonya (Kameo)
- Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
- Sonya is now vulnerable for 17 more frames after Leg Grab misses
- Sub-Zero (Kameo)
- Added new moves Deep Freeze & Iceball Special
- Fixed visual effects issues when partner misses with their Fatal Blow
- Stryker (Kameo)
- Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling
- Tremor (Kameo)
- Crystal Wall Punch is now mid (was high)
- Khameleon (Kameo)
- Added new move Alternate Disguises
- If either of the first two hits during Roll are Up Blocked, the final hit will not come out
- Fan Toss can no longer sometimes auto face during the first few frames
- Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over
- Mavado (Kameo)
- Fixed animation issue with Nomad’s Touch when performed near corner while roster fighter has their back to the screen
- Ferra (Kameo)
- Torr Stance: Slide! has 2 more recovery frames on block
- Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss
Credit to Warner Bros. for today’s patch notes. You can find more coverage on the fighter here.
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