Submit a news tip



My Hero One’s Justice 2 update out now (version 1.0.6), patch notes

Posted on November 25, 2020 by (@NE_Brian) in News, Switch

My Hero One's Justice 2

Bandai Namco has prepared a new 1.0.6 update for My Hero One’s Justice 2 on Switch. It’s highlighted by a ton of different balance changes.

Below are the full patch notes:

Izuku Midoriya

 

  • [Quirk Special 2] : Lowered the rising amount of plus gauge.

Katsuki Bakugo

 

  • 【Target Combo】
    • Shortened the knock back distance of 1st stage on the ground.
    • Adjusted so that the opponent be thrown back a bit downward when hitting 1st stage on the ground at an opponent in air.
    • Increased the falling speed of 3rd stage on the ground
    • Stabilized the final stage on the ground hit near the wall.
    • Increased the falling speed in mid-air of the damaged side.
  • 【Quirk Special2】: Extended the back gap on the ground.
  • 【Charged Quirk Special1】
    • Shortened the back gap.
    • Easily force the opponent to take down.
    • Reduced the time between firing and explosion.
    • Expand the attack range.
    • Adjusted the behavior of the damaged side.
    • Higher damage.
    • Increased the combo correction value.
    • Extended the flying distance of attack.
  • 【Quirk Special 4】: Removed cancellation to charged Quirk Special 1 when thrown off the ground.

Shoto Todoroki

 

  • 【Unblockable Attacks】
    • Higher the attack judgement duration.
    • Lowered the time until ice destroys.
  • 【Quirk Special 3】
    • Higher the occurrence speed of quirk special 3 in mid-air.
    • Higher the duration of attack judgment of quirk special 3 in mid-air.
  • 【Plus Ultra 1】 : Adjusted for the damage to not decrease when hit to an opponent nearby.
  • 【Plus Ultra 2】
    • Higher the occurrence speed of the attack.
    • Higher the attack judgement.

Tenya Lida

 

  • 【Target Combo】
    • Adjusted to prevent inertial movement immediately after the 1st stage occurs on the ground.
    • Extended the time to receive input from the 2nd to the 1st level on ground.
    • Shortened the back gap of 2nd stage on the ground.
    • Extended the back gap when missing the last stage on the ground.
    • Increased the back gap for the 1st stage hit in the air.
    • Shortened the time it takes for an opponent to take a stance when the 2nd stage hits in mid-air.
    • Decreased the falling speed on the damage side in the last stage in mid-air.
  • 【Counter Attack】 : Increase the falling speed of a ground attack on an opponent in mid-air.
  • 【Plus Ultra1】 : Stabilized the hit in stage with low ceiling.
  • 【Others】
    • Slightly Shortened the ground evasion distance.
    • Changed the content of Normal combo in mid-air.

Tsuyu Asui

 

  • 【Sidekick Attack】 : Fixed a problem of not grabbing yourself when the attack hits both the enemy and yourself at the same time.

Eijiro Kirishima

 

  • 【Quirk Special 3】
    • Shortened the damage rigidity time of the 2nd stage in mid-air.
    • Slightly increased the back gap of 2nd stage in mid-air.

Momo Yaoyorozu

 

  • 【Target Combo】: Changed so that it cannot be canceled into a counter attack when an attack is missed.
  • 【Quirk Special 1】: Reduced the time to accept a dash cancellation for a spear hit.
  • 【Quirk Special 4】: Deleted the dash cancel when hit.
  • 【Charged Quirk Special2】: Adjusted to blow away in shallow angle.

Shota Aizawa

 

  • 【Counter Attacks】: Adjusted the opponent to not be knocked down during pushed by the wall when attacking low altitude opponent on the ground.

Tomura Shigaraki (Before Style)

 

  • 【Quirk Special 3】
    • Changed to hit the opponent in mid-air even by super low altitude.
    • Changed for the quirk special 3’s installment to be deleted when guarding the attack.
  • 【Plus Ultra 1】 : Changed to hit the opponent in mid-air even by low altitude.
  • 【Guard Cancel】 : Fixed the color change of the super armor.

All For One

 

  • 【Target Combo】: Adjusted the stability of the combo by the wall.
  • 【Counter Attacks on the ground】: Increased the time for the opponent to take a stance.
  • 【Quirk Special 3】: Changed from being able to cancel to quirk special 1 with default cancel to being able to cancel only on hit cancellation.
  • 【Quirk Special 4】: Higher the turning performance.

Dabi

 

  • 【Plus Ultra All】
    • Lowered the damage.
    • Increased the back gap.
    • Extended the attack judgement to make it easier to hit in close distance.
    • Shortened the blown away distance of the damaged side.
    • Increased the falling speed of the damaged side.

Stain

 

  • 【Guard Cancel】: Fixed the color change of the super armor.

Muscular

 

  • 【Target Combo on the ground】: Increased the time until the opponent to be able to move when 2nd stage of normal form hits.
  • 【Ground Counter Attacks】
    • Adjusted the increase of the back gap.
    • Adjusted to reduce the amount of time the opponent is bending back.
  • 【Quirk Special 1】: Higher the maximum accumulative attack of turning performance.
  • 【Quirk Special 3】: Lengthen the time it takes for the opponent to take a stance when the 1st stage hits.
  • 【Guard Cancel】: Higher the turning performance.

Inasa Yoarashi

 

  • 【Ground Target Combo】: Higher the rising amount of plus gauge of the last stage.
  • 【Counter Attack】
    • Higher the rising amount of plus gauge of 2nd stage ground counter attack.
    • Lowered the rising amount of plus gauge of 2nd stage mid-air counter attack.
  • 【Quirk Special 4】
    • Lowered the damage of combo.
    • Lowered the rising amount of plus gauge.
  • 【Guard Cancel】: Expand the attack judgment.

Endeavor

 

  • 【Ground Counter Attacks】: Lowered the rising amount of plus gauge.
  • 【Quirk Special 1】
    • Increased the combo correction value.
    • Lowered the occurrence speed.
  • 【Quirk Special 2】: Lowered the occurrence speed.
  • 【Plus Ultra 1】: Lowered the damage from 10000 to 9000.

Mirio Togata

 

  • 【Quirk Special 2】
    • Increased the falling speed of the back gap.
    • Increased the back gap when canceled.
    • Adjusted for the back gap to last until landing.
    • Extended the time until invincibility time after activation.
    • Extended the attack decision downward.
    • Reduced the blowout distance on the damaged side.
  • 【Quirk Special 3】
    • Expand the attack judgment of the final stage in mid-air.
    • Shortened the back gap of the final stage in mid-air.
  • 【Target Combo】
    • Shortened the distance between yourself and your opponent when transitioning from ground pursuit to attack.
    • Higher the occurrence speed of the attack after the ground pursuit ends.
    • Changed so that 1st and 2nd stage ground and 1st and 2nd stage mid-air attacks cannot be canceled into a counter attack when missing.
    • Stabilized the hits when your opponents is directly above or below you in the 1st stage in mid-air.

Nejire Hado

 

  • 【Quirk Special 3】
    • Higher the occurrence speed.
    • Fixed so that it can’t be reused before landing on the ground.
  • 【Quirk Special 4】
    • Lowered the occurrence speed.
    • Higher the collision duration.
    • Higher the inertial movement.
  • 【Plus Ultra 1】
    • Adjusted the stability of the hit.
    • Higher the damage.
    • Adjusted to reduce recoil when firing.
    • Higher the occurrence speed.
  • 【Plus Ultra 2】: Adjusted to not lose track with an evasive action while jumping.
  • 【Guard Cancel】: Extended the attack judgment.

Tamaki Amajiki

 

  • 【Ground Target Combo】
    • Higher the occurrence speed of the 1st stage.
    • Adjusted to make the back gap of the first stage longer.
    • Adjusted the minimum tracking time of the 1st stage.
  • 【Mid-air Target Combo】
    • Higher the occurrence speed of the 1st stage.
    • Adjusted to easily increase the correction value of the 3rd stage.
  • 【Quirk Special 1】
    • Adjusted the ground dash cancellation time.
    • Adjusted the attack judgment.
  • 【Quirk Special 3】
    • Higher the tracking performance.
    • Adjusted the way for the opponent to blow away.
  • 【Quirk Special 4】
    • Lower the damage when used in a combo.
    • Increased the combo correction value.
    • Adjusted the way of the opponent to blow away.
    • Adjusted the time to become available for action when not hit yet.
    • Adjusted the possible dash cancellation time.
  • 【Guard Cancel】: Extended the attack judgement.

Minoru Mineta

 

  • 【Ground Counter Attacks 】: Adjusted the behavior of opponents to lower their bounce height and blow them farther away.

Camie Utsushimi

 

  • 【Target Combo】
    • Shortened the back gap of the 1st stage on the ground.
    • Reduced the damage rigidity of the 1st stage on the ground.
    • Higher the occurrence speed of the 2nd stage on the ground.
  • 【Counter Attacks】: Extended the ground tracking distance.
  • 【Quirk Special 1】
    • Shorten the back gap of the 1st stage on the ground.
    • Increased the back gap when 1st stage on the ground hits. (not including the guard.)
    • Extended the stepping distance before the ground attack and adjusted the 2nd stage to full hit easier from where the 1st stage hit.
    • Fixed an issue where the motion of quirk special 1 could be slower than normal when derived from a ground target combo.
  • 【Quirk Special 2】
    • Adjusted to make it harder to be forced down by combos to other moves.
    • Changed to force down after 3 hits during a combo.
  • 【Quirk Special 4】
    • Extend the duration of the abnormal condition. (from 8 seconds to 10 seconds.)
    • Higher the damage.

Sir Nighteye

 

  • 【Ground Quirk special 3】
    • Higher the occurrence speed when used during future prediction.
    • Adjusted for the back gap to be shorter when used during future prediction.
  • 【Plus Ultra 1】
    • Higher the muzzle correction.
    • Higher the turning performance.
    • Adjusted so that evasion actions won’t cut off tracking.
    • Adjusted the back gap to be shorter.

Fat Gum (Fat)

 

  • 【Target Combo】: Higher the vertical tracking of the 1st stage in mid-air to make it hit against opponents directly above and below.
  • 【Counter Attacks】
    • Higher the attack duration in mid-air.
    • Expand the attack judgment in mid-air.
    • Higher the tracking performance in mid-air.
  • 【Quirk Special 1】
    • Added the ability to cancel out flying objects to an attack.
    • Higher the movement speed.
    • Lower the tracking performance.
  • 【Quirk Special 3】: Changed to accumulate a minimum of 1/5 of the energy needed to lose weight when receiving an attack (blow attack) after quirk special 3 for the first time.
  • 【Plus Ultra 1】
    • Stabilized the hits of the chase.
    • Changed to not pursue an attack if it’s guarded.
    • Shortened the back gap when not chased.
  • 【Sidekick Attacks】
    • Expand the attack judgment in mid-air.
    • Higher the tracking performance in mid-air.

Fat Gum (Skinny)

 

  • 【Target Combos】: Remove the 1st stage on the ground and adjust the 3rd stage to slightly move forward when hitting the 2nd stage.
  • 【Counter Attacks】
    • Higher the damage amount on the ground.
    • Higher the rising amount of plus gauge on the ground.
    • Extended the attack judgment of the 1st stage in mid-air downward.
    • Higher the occurrence speed of the 2nd stage in mid-air.
  • 【Quirk Special 2】: Increased the attack judgment in mid-air downward.

Kai Chisaki (Overhaul)

 

  • 【Ground Target Combo】
    • Higher the occurrence speed of the 1st stage.
    • Adjusted the back gap of the 1st stage to be shorter.
  • 【Mid-air Target Combo】: Adjusted the cancel timing to 2nd stage quirk special 3.
  • 【Ground Counter Attacks】
  • Higher the damage.
  • Changed to easily force down.
  • 【Ground Quark Special 2】
  • Higher the damage.
  • Adjusted the way to blow away.
  • 【Mid-air Quirk Special 2】
  • Higher the damage of the shotgun.
  • Adjusted the timing for derivation to shotgun.
  • 【Ground Quirk Special 3】: Adjusted the back gap after the attack hits to be shorter.

Kai Chisaki Ver2

 

  • 【Unblockable Attacks】
    • Higher the tracking distance.
    • Higher the attack judgment time.
    • Adjusted the interval of the hit.
  • 【Plus Ultra 1】
    • Increased the time for the opponent to take a stance.
    • Higher the damage.
  • 【Plus Ultra 2】: Higher the occurrence speed of the attack.

Kendo Rappa

 

  • 【Target Combo】
    • Adjusted for the opponent’s staggering time to be longer when ground 3rd stage hits.
    • Increased the back gap of the 3rd stage on the ground.
    • Adjusted the minimum tracking time of the 1st stage in mid-air.
  • 【Counter Attacks】: Lowered the damage of the ground counter attacks.
  • 【Unblockable Attacks】
    • Adjusted the available time of dash cancellation.
    • Higher the attack judgment.
  • 【Quirk Special 1】: Higher the tracking performance to vertical tracking performance in mid-air.
  • 【Quirk Special 2】: Lengthened the time it takes for the opponent to take a stance when a series of 3rd stage hits.
  • 【Quirk Special 3】
    • Higher the vertical tracking performance in mid-air.
    • Increased the combo correction value.
    • Lowered the damage.
  • 【Quirk Special 4】: Adjusted the rebound when bounded on the wall.
  • 【Guard Cancel】: Higher the turning performance.

Twice

 

  • 【Guard Cancel】: Higher the turning performance.

Tomura Shigaraki

 

  • 【Quirk Special 1】: Higher the rising amount of plus gauge.
  • 【Quirk Special 2】
    • Adjusted to accept a lever input to change direction just before finishing an attack.
    • Extended the attack judgement of the finish.
    • Higher the rising amount of plus gauge of the finish.
    • Increased the blow away distance of series of attacks before the finish.
    • Lowered the damage of series of attacks before the finish.
    • Lowered the rising amount of plus gauge of series of attacks before the finish.
  • 【Quirk Special 3】: Extended the tracking performance of the 2nd stage on the ground.

Playable Nomu

 

  • 【Plus Ultra 1】: Adjusted so that an evasive action does not break tracking when blocking an attack.
  • 【Sidekick Plus Ultra 1】: Adjusted so that an evasive action does not break tracking when blocking an attack.

Mei Hatsume

  • 【Mid-air Target Combo】
    • Stabilized the combo.
    • Stabilized the hit used in a derivation after an unblockable attack.
  • 【Ground Counter Attacks】: Adjusted to shorten the back gap.
  • 【Unblockable Attacks】: Adjusted to speed up the timing of the barrel bomb detonation.
  • 【Quirk Special 2】
    • Lowered the combo correction value.
    • Higher the damage.
  • 【Quirk Special 3】
    • Adjusted to make it longer for the eyes to start turning around.
    • Higher the damage.
    • Stabilized the hit.
  • 【Plus Ultra 2】: Adjusted the damage amount from 10000 to 11500.
  • 【Sidekick Attacks】
    • Adjusted the reload time of the sidekick from 30 to 40.
    • Adjusted the reload time of the sidekick cut from 30 to 60.
  • 【Guard Cancel】: Higher the turning performance.

System Common to Every Characters

  • 【Camera】: Adjusted to prevent characters in the back from being hidden by characters in the front of the camera.

Source

Leave a Reply
Manage Cookie Settings