My Hero One’s Justice 2 update out now (version 1.0.6), patch notes
Bandai Namco has prepared a new 1.0.6 update for My Hero One’s Justice 2 on Switch. It’s highlighted by a ton of different balance changes.
Below are the full patch notes:
Izuku Midoriya
- [Quirk Special 2] : Lowered the rising amount of plus gauge.
Katsuki Bakugo
- 【Target Combo】
- Shortened the knock back distance of 1st stage on the ground.
- Adjusted so that the opponent be thrown back a bit downward when hitting 1st stage on the ground at an opponent in air.
- Increased the falling speed of 3rd stage on the ground
- Stabilized the final stage on the ground hit near the wall.
- Increased the falling speed in mid-air of the damaged side.
- 【Quirk Special2】: Extended the back gap on the ground.
- 【Charged Quirk Special1】
- Shortened the back gap.
- Easily force the opponent to take down.
- Reduced the time between firing and explosion.
- Expand the attack range.
- Adjusted the behavior of the damaged side.
- Higher damage.
- Increased the combo correction value.
- Extended the flying distance of attack.
- 【Quirk Special 4】: Removed cancellation to charged Quirk Special 1 when thrown off the ground.
Shoto Todoroki
- 【Unblockable Attacks】
- Higher the attack judgement duration.
- Lowered the time until ice destroys.
- 【Quirk Special 3】
- Higher the occurrence speed of quirk special 3 in mid-air.
- Higher the duration of attack judgment of quirk special 3 in mid-air.
- 【Plus Ultra 1】 : Adjusted for the damage to not decrease when hit to an opponent nearby.
- 【Plus Ultra 2】
- Higher the occurrence speed of the attack.
- Higher the attack judgement.
Tenya Lida
- 【Target Combo】
- Adjusted to prevent inertial movement immediately after the 1st stage occurs on the ground.
- Extended the time to receive input from the 2nd to the 1st level on ground.
- Shortened the back gap of 2nd stage on the ground.
- Extended the back gap when missing the last stage on the ground.
- Increased the back gap for the 1st stage hit in the air.
- Shortened the time it takes for an opponent to take a stance when the 2nd stage hits in mid-air.
- Decreased the falling speed on the damage side in the last stage in mid-air.
- 【Counter Attack】 : Increase the falling speed of a ground attack on an opponent in mid-air.
- 【Plus Ultra1】 : Stabilized the hit in stage with low ceiling.
- 【Others】
- Slightly Shortened the ground evasion distance.
- Changed the content of Normal combo in mid-air.
Tsuyu Asui
- 【Sidekick Attack】 : Fixed a problem of not grabbing yourself when the attack hits both the enemy and yourself at the same time.
Eijiro Kirishima
- 【Quirk Special 3】
- Shortened the damage rigidity time of the 2nd stage in mid-air.
- Slightly increased the back gap of 2nd stage in mid-air.
Momo Yaoyorozu
- 【Target Combo】: Changed so that it cannot be canceled into a counter attack when an attack is missed.
- 【Quirk Special 1】: Reduced the time to accept a dash cancellation for a spear hit.
- 【Quirk Special 4】: Deleted the dash cancel when hit.
- 【Charged Quirk Special2】: Adjusted to blow away in shallow angle.
Shota Aizawa
- 【Counter Attacks】: Adjusted the opponent to not be knocked down during pushed by the wall when attacking low altitude opponent on the ground.
Tomura Shigaraki (Before Style)
- 【Quirk Special 3】
- Changed to hit the opponent in mid-air even by super low altitude.
- Changed for the quirk special 3’s installment to be deleted when guarding the attack.
- 【Plus Ultra 1】 : Changed to hit the opponent in mid-air even by low altitude.
- 【Guard Cancel】 : Fixed the color change of the super armor.
All For One
- 【Target Combo】: Adjusted the stability of the combo by the wall.
- 【Counter Attacks on the ground】: Increased the time for the opponent to take a stance.
- 【Quirk Special 3】: Changed from being able to cancel to quirk special 1 with default cancel to being able to cancel only on hit cancellation.
- 【Quirk Special 4】: Higher the turning performance.
Dabi
- 【Plus Ultra All】
- Lowered the damage.
- Increased the back gap.
- Extended the attack judgement to make it easier to hit in close distance.
- Shortened the blown away distance of the damaged side.
- Increased the falling speed of the damaged side.
Stain
- 【Guard Cancel】: Fixed the color change of the super armor.
Muscular
- 【Target Combo on the ground】: Increased the time until the opponent to be able to move when 2nd stage of normal form hits.
- 【Ground Counter Attacks】
- Adjusted the increase of the back gap.
- Adjusted to reduce the amount of time the opponent is bending back.
- 【Quirk Special 1】: Higher the maximum accumulative attack of turning performance.
- 【Quirk Special 3】: Lengthen the time it takes for the opponent to take a stance when the 1st stage hits.
- 【Guard Cancel】: Higher the turning performance.
Inasa Yoarashi
- 【Ground Target Combo】: Higher the rising amount of plus gauge of the last stage.
- 【Counter Attack】
- Higher the rising amount of plus gauge of 2nd stage ground counter attack.
- Lowered the rising amount of plus gauge of 2nd stage mid-air counter attack.
- 【Quirk Special 4】
- Lowered the damage of combo.
- Lowered the rising amount of plus gauge.
- 【Guard Cancel】: Expand the attack judgment.
Endeavor
- 【Ground Counter Attacks】: Lowered the rising amount of plus gauge.
- 【Quirk Special 1】
- Increased the combo correction value.
- Lowered the occurrence speed.
- 【Quirk Special 2】: Lowered the occurrence speed.
- 【Plus Ultra 1】: Lowered the damage from 10000 to 9000.
Mirio Togata
- 【Quirk Special 2】
- Increased the falling speed of the back gap.
- Increased the back gap when canceled.
- Adjusted for the back gap to last until landing.
- Extended the time until invincibility time after activation.
- Extended the attack decision downward.
- Reduced the blowout distance on the damaged side.
- 【Quirk Special 3】
- Expand the attack judgment of the final stage in mid-air.
- Shortened the back gap of the final stage in mid-air.
- 【Target Combo】
- Shortened the distance between yourself and your opponent when transitioning from ground pursuit to attack.
- Higher the occurrence speed of the attack after the ground pursuit ends.
- Changed so that 1st and 2nd stage ground and 1st and 2nd stage mid-air attacks cannot be canceled into a counter attack when missing.
- Stabilized the hits when your opponents is directly above or below you in the 1st stage in mid-air.
Nejire Hado
- 【Quirk Special 3】
- Higher the occurrence speed.
- Fixed so that it can’t be reused before landing on the ground.
- 【Quirk Special 4】
- Lowered the occurrence speed.
- Higher the collision duration.
- Higher the inertial movement.
- 【Plus Ultra 1】
- Adjusted the stability of the hit.
- Higher the damage.
- Adjusted to reduce recoil when firing.
- Higher the occurrence speed.
- 【Plus Ultra 2】: Adjusted to not lose track with an evasive action while jumping.
- 【Guard Cancel】: Extended the attack judgment.
Tamaki Amajiki
- 【Ground Target Combo】
- Higher the occurrence speed of the 1st stage.
- Adjusted to make the back gap of the first stage longer.
- Adjusted the minimum tracking time of the 1st stage.
- 【Mid-air Target Combo】
- Higher the occurrence speed of the 1st stage.
- Adjusted to easily increase the correction value of the 3rd stage.
- 【Quirk Special 1】
- Adjusted the ground dash cancellation time.
- Adjusted the attack judgment.
- 【Quirk Special 3】
- Higher the tracking performance.
- Adjusted the way for the opponent to blow away.
- 【Quirk Special 4】
- Lower the damage when used in a combo.
- Increased the combo correction value.
- Adjusted the way of the opponent to blow away.
- Adjusted the time to become available for action when not hit yet.
- Adjusted the possible dash cancellation time.
- 【Guard Cancel】: Extended the attack judgement.
Minoru Mineta
- 【Ground Counter Attacks 】: Adjusted the behavior of opponents to lower their bounce height and blow them farther away.
Camie Utsushimi
- 【Target Combo】
- Shortened the back gap of the 1st stage on the ground.
- Reduced the damage rigidity of the 1st stage on the ground.
- Higher the occurrence speed of the 2nd stage on the ground.
- 【Counter Attacks】: Extended the ground tracking distance.
- 【Quirk Special 1】
- Shorten the back gap of the 1st stage on the ground.
- Increased the back gap when 1st stage on the ground hits. (not including the guard.)
- Extended the stepping distance before the ground attack and adjusted the 2nd stage to full hit easier from where the 1st stage hit.
- Fixed an issue where the motion of quirk special 1 could be slower than normal when derived from a ground target combo.
- 【Quirk Special 2】
- Adjusted to make it harder to be forced down by combos to other moves.
- Changed to force down after 3 hits during a combo.
- 【Quirk Special 4】
- Extend the duration of the abnormal condition. (from 8 seconds to 10 seconds.)
- Higher the damage.
Sir Nighteye
- 【Ground Quirk special 3】
- Higher the occurrence speed when used during future prediction.
- Adjusted for the back gap to be shorter when used during future prediction.
- 【Plus Ultra 1】
- Higher the muzzle correction.
- Higher the turning performance.
- Adjusted so that evasion actions won’t cut off tracking.
- Adjusted the back gap to be shorter.
Fat Gum (Fat)
- 【Target Combo】: Higher the vertical tracking of the 1st stage in mid-air to make it hit against opponents directly above and below.
- 【Counter Attacks】
- Higher the attack duration in mid-air.
- Expand the attack judgment in mid-air.
- Higher the tracking performance in mid-air.
- 【Quirk Special 1】
- Added the ability to cancel out flying objects to an attack.
- Higher the movement speed.
- Lower the tracking performance.
- 【Quirk Special 3】: Changed to accumulate a minimum of 1/5 of the energy needed to lose weight when receiving an attack (blow attack) after quirk special 3 for the first time.
- 【Plus Ultra 1】
- Stabilized the hits of the chase.
- Changed to not pursue an attack if it’s guarded.
- Shortened the back gap when not chased.
- 【Sidekick Attacks】
- Expand the attack judgment in mid-air.
- Higher the tracking performance in mid-air.
Fat Gum (Skinny)
- 【Target Combos】: Remove the 1st stage on the ground and adjust the 3rd stage to slightly move forward when hitting the 2nd stage.
- 【Counter Attacks】
- Higher the damage amount on the ground.
- Higher the rising amount of plus gauge on the ground.
- Extended the attack judgment of the 1st stage in mid-air downward.
- Higher the occurrence speed of the 2nd stage in mid-air.
- 【Quirk Special 2】: Increased the attack judgment in mid-air downward.
Kai Chisaki (Overhaul)
- 【Ground Target Combo】
- Higher the occurrence speed of the 1st stage.
- Adjusted the back gap of the 1st stage to be shorter.
- 【Mid-air Target Combo】: Adjusted the cancel timing to 2nd stage quirk special 3.
- 【Ground Counter Attacks】
- Higher the damage.
- Changed to easily force down.
- 【Ground Quark Special 2】
- Higher the damage.
- Adjusted the way to blow away.
- 【Mid-air Quirk Special 2】
- Higher the damage of the shotgun.
- Adjusted the timing for derivation to shotgun.
- 【Ground Quirk Special 3】: Adjusted the back gap after the attack hits to be shorter.
Kai Chisaki Ver2
- 【Unblockable Attacks】
- Higher the tracking distance.
- Higher the attack judgment time.
- Adjusted the interval of the hit.
- 【Plus Ultra 1】
- Increased the time for the opponent to take a stance.
- Higher the damage.
- 【Plus Ultra 2】: Higher the occurrence speed of the attack.
Kendo Rappa
- 【Target Combo】
- Adjusted for the opponent’s staggering time to be longer when ground 3rd stage hits.
- Increased the back gap of the 3rd stage on the ground.
- Adjusted the minimum tracking time of the 1st stage in mid-air.
- 【Counter Attacks】: Lowered the damage of the ground counter attacks.
- 【Unblockable Attacks】
- Adjusted the available time of dash cancellation.
- Higher the attack judgment.
- 【Quirk Special 1】: Higher the tracking performance to vertical tracking performance in mid-air.
- 【Quirk Special 2】: Lengthened the time it takes for the opponent to take a stance when a series of 3rd stage hits.
- 【Quirk Special 3】
- Higher the vertical tracking performance in mid-air.
- Increased the combo correction value.
- Lowered the damage.
- 【Quirk Special 4】: Adjusted the rebound when bounded on the wall.
- 【Guard Cancel】: Higher the turning performance.
Twice
- 【Guard Cancel】: Higher the turning performance.
Tomura Shigaraki
- 【Quirk Special 1】: Higher the rising amount of plus gauge.
- 【Quirk Special 2】
- Adjusted to accept a lever input to change direction just before finishing an attack.
- Extended the attack judgement of the finish.
- Higher the rising amount of plus gauge of the finish.
- Increased the blow away distance of series of attacks before the finish.
- Lowered the damage of series of attacks before the finish.
- Lowered the rising amount of plus gauge of series of attacks before the finish.
- 【Quirk Special 3】: Extended the tracking performance of the 2nd stage on the ground.
Playable Nomu
- 【Plus Ultra 1】: Adjusted so that an evasive action does not break tracking when blocking an attack.
- 【Sidekick Plus Ultra 1】: Adjusted so that an evasive action does not break tracking when blocking an attack.
Mei Hatsume
- 【Mid-air Target Combo】
- Stabilized the combo.
- Stabilized the hit used in a derivation after an unblockable attack.
- 【Ground Counter Attacks】: Adjusted to shorten the back gap.
- 【Unblockable Attacks】: Adjusted to speed up the timing of the barrel bomb detonation.
- 【Quirk Special 2】
- Lowered the combo correction value.
- Higher the damage.
- 【Quirk Special 3】
- Adjusted to make it longer for the eyes to start turning around.
- Higher the damage.
- Stabilized the hit.
- 【Plus Ultra 2】: Adjusted the damage amount from 10000 to 11500.
- 【Sidekick Attacks】
- Adjusted the reload time of the sidekick from 30 to 40.
- Adjusted the reload time of the sidekick cut from 30 to 60.
- 【Guard Cancel】: Higher the turning performance.
System Common to Every Characters
- 【Camera】: Adjusted to prevent characters in the back from being hidden by characters in the front of the camera.
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