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My Hero One’s Justice 2 version 1.0.3 patch notes

Posted on June 14, 2020 by (@NE_Brian) in News, Switch

My Hero One's Justice 2

My Hero One’s Justice 2 didn’t just receive a new English dub this week. As part of version 1.0.3, a ton of character balance adjustments were implemented.

We have the full patch notes for the update below. My Hero One’s Justice 2 is out now on Switch.

System Common to Every Characters

Passive Down

  • Adjusted to increase the amount of climb and make it easier to perform mid-air action after passive
  • Extended the infinite time for 0.15 seconds

Normal passive skill

  • Extended the infinite time for 0.1 second

Normal Combo

  • Revised the bug of not being able to cancel couter attack during combo

Guard Cancel

  • Changed every characters’ damage to 0

Sidekick Attack (when calling for damage )

  • Changed every characters’ damage to 0

Midair Target Combo

  • Revised the bug of not being able to move to mid-air target combo when if just guard succeeds during the fall after performing the mid-air target combo

Bug

  • Revised the network error that had been happening right after the plus ultra performance.

Izuku Midoriya

Sidekick Attack

  • Upward revised the rush speed and rush distance

Ochako Uraraka

Quirk Special 1

  • Improved the tracking performance of the rocks launched
  • Revised so that when launching a rock, it will come back to the character at a certain timing. The rocks will come back to the character at a certain timing even when it is far away from the character for some reason.
  • Revised a phenomenon that when you put it out in the air, you can not move until you land
  • Changed to bounce specific bullet while spinning

Quirk Special 2

  • Improved the tracking performance of the flying rocks
  • Revised the rock to always come back to the character regularly when kicking the rocks

Quirk Special 3

  • Adjusted how the opponent blows when hit

Normal Combo

  • Changed the details of the on the ground normal combo

Sidekick Attack

  • Upward revised the tracking performance

Sidekick Plus Ultra

  • Adjusted the damage from 7000 to 5500

Tsuyu Asui

On the Ground 3rd Stage Target Combo

  • Changed so that you can’t cancel quirk special 4 after the 3rd stage

Counter Attack

  • Adjusted how to blow and rigidity when on the ground

Sidekick Attack

  • Changed so that the sidekick that got thrown would do the sidekick attack, not the player, after being thrown

Denki Kaminari

Target Combo

  • Changed slightly lower to the ground when hitting the 1st stage on the ground attack

Quirk Special

  • Shortened the rear gap when on the ground

Sidekick Attack

  • Changed so that the attacks will go through objects on the stage

Sidekick Ultra Plus

  • Downward revised the damage from 7800 to 5500

Others

  • Shortened the way time(4.5→4.4)

Eijiro Kirishima

Sidekick Attack

  • Upward revised the tracking speed before the attack
  • Downward revised the moving distance when attacking

Momo Yaoyorozu

Target Combo

  • Adjusted the opponent’s falling speed of the 2nd stage on the ground
  • Adjusted the timing to cancel from the 2nd stage on the ground to quirk special

Sidekick Plus Ultra

  • Downward revised the damage from 10000 to 6000

Fumikage Tokoyami

Plus Ultra

  • Revised the bug that Dark Shadow interrupts Pulse Ultra 1 with certain operations

Shota Aizawa

Quirk Special 2

  • Improved attack range when he successfully deal opponent a knockout blow.

Tomura Shigaraki (before style)

Plus Ultra All

  • Revised the bug of not being able to attack the opponent when floating

Dabi

Unblockable Attacks

  • Upward revised the speed to attack

Himiko Toga

Quirk Special 1

  • Changed to not be able to transform when hit by Twice’s clone or Tokoyami’s dark shadow during the solo mode.

Others

  • Revised to release transform status and transform available status by resetting the position of traning mode. transform to release

Endeavor

Plus Ultra 1

  • Changed to force the opponent be knocked down when the explosion hits

Mirio Togata

Target Combo

  • Shortened the hurting time of the 3rd stage on the ground target combo

Sidekick Attack(when calling for damage)

  • Revised the bug of invincible status being released

Quirk Special 1

  • Revised a bug that guard can be performed during transparent activation under certain conditions

Tamaki Amajiki

Plus Ultra 1

  • Changed cut off tracking with evasion action

Mina Ashido

Quirk Special 3

  • Upward revised turning performance of the kick after break dance

Minoru Mineta

Target Combo

  • Changed so that the opponent will not be knocked down when the 2nd on the ground combo target hits the opponent in mid-air

Quirk Special 4

  • Bugs that when play with Minoru on 2P,his attack won’t work to his opponent has been improved.

Sidekick Plus Ultra

  • Revided the damage from around 8000 to around 5500
  • Revised to suppress the phenomenum of the last attack not being hit

Camie Utsushimi

Target Combo

  • Downward revised the occurence speed when on the ground

Quirk Special 2

  • Shortened the time to be able to use quirk special 2 again after performing a trick

Plus Ultra 1

  • Stabled hits by the wall

Unguardable Attack

  • Adjusted so that guarding is disabled from the first stage
  • Decreased the occurence speed

Sidekick Attack

  • Adjusted the reload time(20→30)
  • Decreased the following speed when put out on the ground, increased the following speed when put out in the air
  • Decreased the occurence speedAdjusted Camie’s upper part hit judgment to be smaller
  • Shortened the rigidity due to the damamge after throwing
  • Increased the falling speed when being thrown

Seiji Shishikura

Target Combo

  • Shortened the rigidity due to the damamge of 2nd on the ground target combo
  • Changed the blowing angle of the 2nd on the ground target combo

Guard Cancel

  • Shoetened the time until an attack occurs
  • Shortened the distance to go back

Sir Nighteye

Target Combo

  • Stabled the third stage hit on the ground target combo
  • Adjusted so that it would be easier to connect the combo ofthe 1st stage mid-air target combo

Mid-air Quirk Special 3

  • Adjusted to hold down the distance of blowing when finished

Sidekick Attack

  • Adjusted bullet firing position for on the ground attacks
  • Downward revised the turning performance
  • Changed to not be able to cut the guidance by evasion action before throwing bullets

Gang Orca

Quirk Special  1

  • Revised the attack judgement of above ground quirk special 1
  • Revised so that mid-air Quirk Special 1 will not disappear even it hits the ground or ceiling
  • Revised the blowing distance of mid-air quirk special 1
  • Adjusted the timing to allow dash cancel of mid-air quirk special 1

Quirk Special 2

  • Adjusted the timing to allow dash cancel

Sidekick Plus Ultra

  • Adjusted the damage from 6800 to 6000

Fat Gum

Fat Gum (fat)

Quirk Special 4

  • Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all (always→Don’t allow until finish attack hits the opponent)

Fat Gum (skinny)

Counter Attack

  • Increased the occurrence speed of above ground counter attack
  • Extended the tracking disatance of midair counter attack
  • Increased the falling speed by the damage offirst stage mid-air counter attack
  • Reduced the blowingof the 1st mid-air counter attack and extended the grace period from the 1st stage to the 2nd stage
  • Redused the rigidity of the 2nd mid-air counter attack

Quirk Special 1

  • Shortened the overall tracking performance for quirk attack 1 of the third stage attack
  • Reduced the rear gap of the first and second stage of mid-air quirk attack

Quirk Special 2

  • Changed to be able to take ukemi during damage
  • Increased the falling speed due the damage

Quirk Special 3

  • Increased the speed to eat takoyaki after being attacked
  • Changed the number of times needed to gain weight from 3 to 4
  • Changed the time needed to gain wight and lose weight to be invincible with the effect of fire
  • Changed to be invincible until you start to gain weight and lose weight with the effect of fire

Plus Ultra 1

  • Changed not to be passive when knocked down

Kai Chisaki(Overhaul

Midair Quirk Special 1

  • Adjusted the cancel timing of quirk special and plus attack after landing.

Sidekick Attack

  • Upward revised the turning performance ofmid-air attack
  • Adjusted bullet firing position for mid-air attacks

Kai Chisaki ver2

Quirk Special 2

  • Reduced the damage

Plus Ultra 1

  • Revised not to do the last attack when being guarded
  • Revised the bug of damage being varied

Sidekick Attack

  • Downward revised the turning performance

Sidekick Plus Ultra

  • Revised the damage froom 4500 to 6000
  • Revised not to do the last attack when being guarded
  • Revised the bug of damage being varied

Twice

Quirk Special 

  • Changed to reset the weapon status when summoning Yaoyorozu

Mr.Compress

Target Combo

  • Extended the distance to end of the first on the ground combo’s tracking
  • Increased the occurrence speed of the third stage on the ground target combo
  • Increased the turning speed of the first stage mid-air target combo
  • Shortened the rigidity due to the damage of first stage mid-air target combo

Counter Attack

  • Shortened the rigidity time of the one who got damaged by mid-air counter attack
  • Adjusted the one that got damaged by the mid-air counter attack to blow stronger
  • Adjusted to increase the attack judgement of mid-air counter attack
  • Increased the turning speed of the midair counter attack.

Quirk Special 1

  • Shortened the waiting time to accept decompression
  • Adjusted to accept dash cancel faster

Quirk Special 4

  • Adjusted the bug of the opponent not being displayed when the opponent get attacked while being compressed.
  • Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all. (always→Don’t allow until throwing)

Sidekick Plus Ultra

  • Adjusted the phenomenum of the bullet not hitting the character after rebounding from the ceiling

Izuku Midoriya 100

Plus Ultra 1

  • Improved the power to vanish the oponent’s bullet

Playable Nomu

Sidekick Plus Ultra

  • Downward revised the damage from 8000 to around 5800

Source

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