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NBA 2K dev says the team is always looking to improve on Switch, committed to the platform

Posted on August 21, 2019 by (@NE_Brian) in News, Switch

A few different big sports franchises exist these days, but some aren’t available on Switch while others are present on the platform with missing features. Meanwhile, the NBA 2K series has been going strong for a few years now with all elements fully in tact.

In an interview with USgamer, NBA 2K senior producer Rick Boenisch spoke about supporting Switch. He told the site that the team is always looking to improve on the console, and remains committed to the platform. Boenisch further added: “The flexibility can’t be matched with that console.”

Boenisch’s full words:

“Watching the game grow is really cool. I think there was a lot of trepidation early on.”

“Oh yeah, that was fun (the locker room stuttering initially for the first game, crashing). The locker room scenes were very intensive, because there are so many calculations going on with with the shadows, all the technology to make those scenes look as good as possible. And this year there’s even more technology to make it look even better, so on Switch we had to get it back to where it was, then improve upon it. So yeah, we’re always looking for ways to improve on the Switch version.”

“I think when the demand is there, you get to see the audience who enjoys it, you take advantage of it. Selfishly for me, I feel like I shouldn’t be playing my game when I’m away from work. But even on the plane down here, I put my Switch in my bag with me, and it’s awesome to get the chance to just focus in on the gameplay. The flexibility can’t be matched with that console.”


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