New details revealed about Halo DS, apparently scrapped because of Nintendo
A new round of details have been revealed about the short-lived Halo DS, including the fact that it was apparently Nintendo that caused the project to not move forward.
Former IGN editor Matt Casamassina brought up the existence of Halo DS in 2007. Eventually, Casamassina showed off-screen footage of the demo to prove that the demo was indeed a real thing.
Thanks to DidYouKnowGaming, we now have new details about the project. While it was previously speculated, the outlet was able to confirm that N-Space was handling development. Work was done on it around late 2005 / early 2006 by a team of five for approximately three months.
One developer DidYouKnowGaming spoke to says the team gave “a lot of effort and care taken to craft something that looked, sounded, and felt like Halo.” IGN’s video showed Halo 2’s multiplayer map Zanzibar, but N-Space made a single-player map as well.
A VFX artist provided even more details. The plan was to include six-player multiplayer, drivable vehicles like Warthogs and Ghosts, Grunts who shot blasters and threw grenades, and Elites with one hit kill Energy Swords.
Arguably the most interesting thing about the whole thing is that the Microsoft / Bungie side approved Halo for DS. However, the VFX artist claims “it was Nintendo that shut it down.” Though not confirmed, it’s claimed Nintendo was “unwilling to front some advertising money on a first-party development side.”
We may finally see Halo come to a Nintendo platform on Switch 2. One rumor surfaced a couple of month ago, suggesting that Xbox is gearing up for big support of the console, including Halo: The Master Chief Collection.