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Night Trap ReVamped team decides to leave the past behind, applying to become Wii U dev/publisher

Posted on August 16, 2014 by (@NE_Brian) in News, Wii U

The team behind Night Trap ReVamped seemed dead set against bringing their game to Wii U. In the explanation, it was said that there was “too much bad blood” with Nintendo based on events that took place two decades ago.

Given fan feedback though, it now seems that the folks behind Night Trap ReVamped have now reconsidered the situation. And, believe it or not, they’re applying to become Wii U developers and publishers.

Here’s an excerpt from today’s Kickstarter post:

As some of you have pointed out, this was twenty years ago. Nintendo is a very different company run by very different people. All true.

You are our customers; you are the fans who have asked us to revamp Night Trap. As I have said to every one of the perhaps 2,000 individuals I have hired over the past 29 years, the customer is always right. If you want Night Trap on WiiU, we’ll endeavor to give it to you. And as some of you have pointed out, having a live map on the controller with an HD image on the TV is likely the best way to experience the game.

To that end, today we applied to become WiiU developers and publishers. We obviously have no idea whether Nintendo will approve the title for its platform, and our developer has told us that porting the game to a two-screen experience is going to cost approximately $20,000 beyond what we’re already going to spend for the other four platforms we’re supporting. When we get closer to the end of this campaign, if it looks as if we’re going to succeed, we’ll announce a $20,000 stretch goal, and offer $20 downloads via the Nintendo eShop.

This might in fact be a nice way to end twenty years of animosity between two entities who once worked very well together, and we thank all of you for inspiring this soul searching. Never say never…

You can find even more comments from the latest explanation here.

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