Warning: There may be a few notes after the break for Super Mario Galaxy 2 that some may consider spoilers.
Wii Party
– Announced last week
 – Part of the “Wii” series
 – Craig doesn’t think it’s the next generation of Mario Party
 – Peer says Mario Party skews a little younger
 – Wii Party instead looks like an expanded audience game
 – Nintendo of America not announcing anything
 – Will almost certainly be at E3
 – Nintendo probably won’t make their conference mainly about this game
 – Don’t know when it’s coming out
 
 Photo Dojo
– Released today in North America
 – Nintendo giving it away for the first month
 – Have to play on the same system for 1 on 1 fighting
 – It’s a fun toy
 – Worth it when it starts costing money as well
Super Mario Galaxy 2
– Craig is on the last battle, 105 stars
 – Level called the Throwback Galaxy, it’s very cool
 – Better than the first
 – Game starts off hard
 – Craig isn’t considering the original score for his review, he’s reviewing it on its own
 – Galaxy 2 doesn’t acknowledge the original, alternate universe
 – Going after market Nintendo attracted with New Super Mario Bros. Wii
 – Nintendo wants to ween everyone in, you start off in 2D
 – The next page allows you to move in and out of the background/foreground, but still side-scrolling
 – On third page, full 3D world
 – DVD in Japan/Europe
 – Many people don’t understand the things we take for granted in gaming, in 20 years that’ll probably be gone
 – There are moments in the game that are incredibly challenging
 – Collect a Comet Coin in levels that attract a comet
 – Craig’s review can’t go up for another week and a half
 – Level designs are very creative
 – All the “wowing” done in level design
 – The Mario Sunshine-like level fell flat compared to everything else, but it still worked and was challenging
 – When you’re in World 2, unlock ability to play as Luigi
 – When you beat a level as Luigi, you unlock a ghost of the developer’s time trial (like a speed run), play along with the Luigi silhouette
 – Each galaxy is completely different (2-4 for each)
 – 6 worlds
 – Each world has 8 or so galaxies
 – Some really great, challenging gameplay
 – One task is that you have to get combos by stomping Goombas, get 10,000 points
 – Many boss battles
 – Craig really likes what Nintendo did with Bowser, he’s super huge
 – Adorable armadillo boss fight, you have to hit it as Rock Mario, kind of like a gladiator battle
 – Amazing music
 – Orchestra is back
 – More orchestral music than MIDI pieces this time around
 – Maybe 1 or 2 pieces Craig isn’t a fan of, but many great ones
 – Throwback tunes
 – Yoshi does a doggie paddle while swimming
 – Craig hasn’t had the camera screw up once
 – Every level has attention to camera
 – Not as much freedom as you did in the first one, but it’s beneficial
 – Play bowling with Rock Mario in a few levels
 – Can’t jump on clouds as regular Mario
 – There is an amazing boss battle that uses Cloud Mario
Xenoblade
– Peer impressed by the game so far
 – Huge, open-world
 – Peer thinks the graphics look better than Monster Hunter Tri
Pokemon Black/White
– Pokemon Sunday showed the silhouettes for the starter Pokemon
 – Jack thinks they look terrible
Galaxy 2 reader questions
 
 – Craig pretty sure Sonic isn’t in the game Doesn’t have SEGA copyright anywhere, wouldn’t feel right anyway
 – Main levels aren’t punishing hard, but when you do challenges like the
 – Craig feels it’s easier to want to keep going through the game compared to the original
 – Music in the game has a lot of new music, but some is recycled
 – Comet coins activate comet levels, some levels don’t have comet coins
Reader questions
– Craig thinks Nintendo will do pretty well with their E3 conference, they’re on a down right now, they’ll show Zelda
 – People say MIDI when the system is generating the audio, orchestrated means they went to an actual orchestra, both usually sound very different





