Nnooo Wii U game in concept phase, prototyping to begin within next couple of months
Nnooo has been one of Nintendo’s strongest digital supporters. The studio produced Pop for WiiWare as soon as the service went live, and has also released a number of DSiWare downloads.
Unsurprisingly, Nnooo has confirmed that it is making a game for the Wii U eShop. It’s in the concept phase, but creative director Nic Watt and business director Bruce Thomson were willing to share a few vague tidbits about its new project.
Head past the break for details.
Watt on the studio’s early idea for Wii U…
“We’ve already got one game concept that we’re not announcing yet. We’re going to start, hopefully in the next month or two, prototyping. I want it to be quite a quick turn-around game. I want it to be a co-operative experience that you play together rather than a single player game where you play alone.”
Nnooo on whether or not the game will offer “asymmetric gameplay”…
“If we’re getting Wii U Dev Kits at the start of the console’s lifecycle, you’ve got to use that – otherwise it’s a wasted opportunity.” – Thomson
“The whole design on the game is multiplayer. I’d like to look at some of the social aspects as well so you could play asynchronously with other players – so maybe you’re doing something and some hours later your friend does something in response.” – Watt
Watt on plans for Miiverse integration…
“Yes – there’s a lot of ideas and until we can dive in and figure out what you can and cannot do with Miiverse, there’s some ideas that we’ve tied into that social experience like posting updates on how you’re progressing in our game, and particular features of our game will suit particular features of Miiverse, but I can’t really say any more!”
Nnooo on its prototypes…
“We’re prototyping a couple of things, so there’s no set one idea that we’re working on yet. We want to have a look at a few ideas. There’s three or four ideas we’d like to take on, but right now we’re prototyping just to make sure they work.” – Thomson
“Two of the games that we want to prototype work really well with [PlayStation] Vita, Nintendo 3DS and Wii U and they would obviously be played slightly different. The game I was describing before would mainly be asynchronous on Vita and 3DS, and the other one on Wii U you could either play asynchronously with friends or asymmetrically.” – Watt