Submit a news tip



Ocarina of Time’s fishing pond resulted from casual experiments in the Water Temple

Posted on June 18, 2011 by (@NE_Brian) in 3DS, General Nintendo, News

This information comes from the latest Iwata Asks…

Morita: The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.

Iwata: Morpha rises up out of the pool and fights Link.

Morita: Right. When I was making that boss, I casually…

Iwata: “Casually”? (laughs) I doubt you had that kind of time!

Morita: But for some reason I did. (laughs)

Everyone: (laughs)

Morita: I just happened to have a model of a fish, so…

Iwata: You “just happened” to have it? (laughs)

Morita: Yes! (laughs) A model of a fish for putting in an empty bottle. I borrowed that and had it swim in the pool in the dungeon, and when I saw it swimming around, I thought, “Oh! I can go fishing!”

Iwata: What did you do for a fishing pole?

Morita: I took the model for something and made it a cylinder, and then… (gestures as if casting a fishing pole)

Haruhana: You used the motion for Link swinging his sword.

Morita: Yep. But at that time, it was just for my own enjoyment. You know, for when I needed to take a breather.

It was also discussed how the actual fishing pond was constructed…

Aonuma: So, Miyanaga-san, you had to make the landform.

Miyanaga: Yes. One day, all of a sudden, the field team came and said, “We need a place to go fishing!” But we didn’t know where we should make it.

Iwata: The fishing game actually doesn’t have anything to do with Link’s adventure.

Miyanaga: Yeah! (laughs) But if we could create such realistic fishing, everyone wanted to put it in, even if it increased our work.

Aonuma: Everyone was actually quite excited, saying, “We gotta put that in!”

Miyanaga: We thought a fishing hole should be near water and decided to put it at Lake Hylia. But we hadn’t originally planned on that, so we slapped doors onto a bare stretch of cliff at the edge of the lake. (laughs)

Aonuma: Yeah! We forced it in! (laughs)

Morita: It’s considered a minigame, but it actually isn’t all that small. We had to make a different room to read that data.

Iwata: So you decided on a place for the Fishing Pond and had to make the contents. Did you make lots of requests, like for the Pond Owner we discussed earlier?

Morita: Instead of putting in requests, I had them put me in charge of the design! I was like, “Put piles here,” and “Put floating weeds here…”

Miyanaga: We created a foundation and then Morita-san designed everything, even the placement of floating weeds.

Iwata: When a programmer gets ambitious, he is truly forceful! (laughs)

Aonuma: The Fishing Pond uses sound from fighting enemies, doesn’t it?

Morita: That was to create tension.

Miyanaga: Was that song at your request?

Morita: Uh…yeah. Iwata: You even decided the sound?

Morita: I requested it and put it in myself, and it got left that way.

Aonuma: When you say “request,” you mean you took it without permission and put it in yourself! (laughs)

Morita: Yeah…that’s about right. (laughs)

Everyone: (laughs)

Source

Leave a Reply

Manage Cookie Settings