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One Step From Eden update out now on Switch (version 1.5), patch notes

Posted on February 11, 2021 by (@NE_Brian) in News, Switch eShop

One Step From Eden

A major update went out this week for One Step From Eden, a mashup of strategic deck-building and real-time action with rogue-like elements. The game should now be at version 1.5.

This week’s update includes a bunch of additional content, including new spells, new artifacts, Saffron boss fight, an easy mode, and more. You can find the full patch notes below.

–NEW Spells–

Absorb
Ambush
Barrier
Cataclysm
Chrono Sphere
Deck Shield
Downfall
Haven
Holy Ground
Inverter
Jackhammer
Jam Shield
Meltdown
Overload
Paragon
Ramjet
River
Salvo
Sawstorm
Shadow Shift
Silo
Sleight
Slice
Spike Strip
Stinger
Sunbeamer
Sunder
Weed Wacker
Wonder

–NEW Artifacts–

Anvil
Bolt Action
Censor Bar
Cobra Care
Cryophage
Curacao
Delta
Golden Cat
Ice Sculpture
Kabob
Life Jacket
Monocle
Multitool
Muzzle Brake
Nerve Gas
Pendulum
Piggy Bank
Replicant
Second Breakfast
Sinkhole
Spike Protein
Survival Kit
Symbiosis
Thermophage
Transmission
Trap Card
Trident
Tutu
Umbrella
Viral Transmitter
Water Wheel
XD-40
Z-Cell

–Bosses–

Saffron
Boss fight completely reworked
Now attacks with ~40 different pre-programmed spell “combo chains” at 4 different tiers
She also throws her Plushie behind her instead of in front!
And is overall much smarter and scarier!~

Selicy
Special Holiday stuff

–Characters–

Terra: Starting Kit
Mine -> Poison Tails

–Quality of Life–

Added a luck symbol flash on Bunny death
Weapon info can now be viewed on the Deck Screen
Fixed previews for many spells
Assists no longer block movement
Certain dark icons brightened (Monsoon and world icons)
Updated Removal tooltip to reflect that it can remove artifacts and pacts too
Made Serif’s dialogue hint more towards not being a true ending after the Gate
Worlds where bosses have been killed will now show up as red in the map and have a skull
Viewable map during the rewards screen

–Settings–

Hold to Skip option
Hold to Move option
Stop Music on Pause Menu
Readability Mode – increases size of card descriptions and hides flavor text

Angel Mode (“easy” mode) – reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It’s separated into two sliders and can be toggled on and off at any time.

Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!

–Systems–

Profile/Save slots system, Brand and Icon are based on last chosen
Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)

–Bug Fixes–

Shield will properly search in the Library
Hell passes can no longer be removed after continuing a run

–Balance Changes–

Weapons now pierce Defense, this includes Gunner’s weapons
Flames no longer pierce Defense
Hell Pass 11 – Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them)
Storm spells can no longer get the Frost upgrade
Luck for each “None” Focus: 1->2
Improved Kunai range consistency
Spintail enemies now fire less shots so you’re not stuck waiting as long
Various Flower artifact HP Losses lowered
Shuffle staleness cap 2->3s
Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)

–Spells–

Beacon
Shots: 1->2

Blizzard
Rarity: 2->3
Damage: 10->20

Booster Shot
Poison: 80->120

Bow Snipe
Rarity: 1->2

Carpet Bomb
Damage: 40->120

Counter Strike
Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais

Flurry
Rarity: 2->1

Fracture
Mana Cost: 1->2
Damage: 70->120
Wanted the Flow trigger to be more rewarding

Glitterstorm
Rarity: 3->4

Hailstorm
Damage: 10->20

Hyper Beam
Rarity: 2->3

Jam
Anchor duration: 0.1->0.2

Northwind
Rarity: 1->2

Power Saws
Base damage: 40->100
Spell Power damage multiplier: 20->10
Rarity: 3->4
Mana: 2->3

Prophecy
Now only hits enemy field
Damage: 200->240

Resonate
No longer hits structures
Brand: Convergence->Hexawan

Ring Spells
Mana Cost: 2->1

Shattersaw
Rarity: 1->0

Switchbait
Shots: 2->1

Time Slow
Rarity: 1->2

Twinferno
Damage: 50->60

Waterfall
Fire rate: 0.05->0.15

–Artifacts–

Beret
Health drop: 80%->60%

Candy Wrapper
Rarity: 2->1

Choco Mint Chip
Slow duration on Frost: 4->2.5 seconds

Duel Disk
Jams on Shuffle: 1->3
Rarity: 2->3

Ghost Costume
Invince duration: 7->4 seconds

Ice Floe
Flow Gain: 1->2

Immune System
Shield: 10->20

Meat Shield
Shield on Consume: 20 -> 10

Merit Badge
Rarity: 1->2

Mining Rig
Money: 5->3

Ninjutsu
Chance to add Kunai on hit: 100%->50%

Pet Kitty
Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target

Phase Plates
Invince duration: 1->0.75 seconds

Resistant Strain
Minimum poison: 10->20

Spellthief License
Heal on Remove: 50->100 HP

Step Drone
Now pierces defense

Soul Food
Max HP: 50->20

Thorn
Spell Power: 5->4

Transcendence
Now reduces Shield Shuffle Decay from 40%->25%

Unicorn Bomb
Damage: 20->40

Uranium
Spell Power 8->5

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