Pillars of Eternity: Complete Edition update out now on Switch (version 2.58.0), patch notes
Pillars of Eternity: Complete Edition has finally been updated on Switch. Version 2.58.0 addresses all known stability and performance issues, fixes ranged attacks and spells, and much more. Note that a microSD is required for the update as today’s update pushes the file size over the 29GB mark.
Below are the full patch notes:
[TECH][FPS] The CPU/GPU response time is above 40+ milliseconds on all maps
[COPPERLANE][GOOSE AND FOX] The title is crashing during the transition between the 1st Floor and the 2nd Floor of the “Goose and Fox”
[HOTFIX] Update Health Bar Periodically
[FUNCTIONALITY][RUSSETWOOD] Pathing issues when in Flames-That-Whisper Cavern
[HERITAGE HILL][UNDYING HERITAGE] The title crashes between transitions while having the quest active
[UI][BUFF] The buff symbols are misaligned after a loading screen
[UI][LEVEL UP] “Level Up” message after a battle but no glowing + icon on the character portrait
[FQA/Graphics] A flicker occurs in a wall when moving near it in the Temple of Eothas
[FQA/TRUNCATION] Paladin Order character is truncated in the Inventory menu
[GILDED VALE] Walking backwards during scripted event
[THE MINES] Unresponsive controls in specific part of the mines in Durgan’s Battery
[AR_1402] Purple Loot From Spectre Spirits
[UI] Game Becomes Unresponsive When Changing Languages In-Game
[VISUAL] The light effect seems to not work properly
[FQA/FUNCTIONALITY] Enemies sometimes disengage from a battle without any warning on Endless Paths of Caed Nua
[VISUAL/SHIELD] Shields equipped does not display in-game
[ACTIVE EFFECTS] “Active Effects” feedback has missing textures
[UI][TEXT] The tips displayed during loading screens appears corrupted
[INVENTORY] Can’t hear samples when changing character voice in-game
[LIVE][VFX][WIZARD] The VFX for Kalakoth’s Sunless Grasp are broken
[LIVE][ANIMATION] Oozes’s animations are corrupted
[FQA/COLLISION] Characters get stuck between trees in Crägholdt Bluffs
[CHARACTER][UI] The Characters buffs is displayed as placeholder after performing a transition
[COMBAT][FERRY FLOTSAM] The party gets teleported right after finishing the dialog with the bandits
[CRAGHOLDT] The input is lost upon interacting with the lever inside the Cragholdt Ruins
[STRONGHOLD] Actions events are misplaced
[VFX][TRAPS] VFX for traps are corrupted
[COMBAT][CAED NUA] Upon disengaging, the enemies stop attacking
[UI][TEXT] The text inside the Save Game icon appears corrupted when playing both the Main Game and the White March DLC
[FQA/PERFORMANCE/AR_0201] After the cutscene of the quest “The Hermit of Hadret House” the FPS goes below 20
[AR_0401] FPS 26 – 30 on the Brackenbury map
[AR_0703_Ruin_Exterior] Under 25 FPS in Cilant Lis Exterior
[AR_1401] 22-30 on the Burial Isle Map During Visions
[PX1_0201] Low FPS (25-26) Everywhere On The Map
[PX1_0204] Low FPS (24-26) Running Around
[TEMPLE OF EOTHAS] Texture flicks in one of the stone doors
[UI/INVENTORY] Sever Soulbind action is shown as Bind Soul
[FQA/TRUNCATION] The description of the Combat Tutorial is truncated
[FQA/Text overlaps] The properties of items found are overlapping each other
[FQA/UI] Tooltip highlight doesn’t work properly on certain words
[FQA/ANIMATION] It’s possible to walk backward during the first cutscene of Gilded Vale
[FQA/GRAPHICS] The particles of the fire spells are mixing with the scenario
[VISUAL] Capes are not positioned correctly on characters
[GAMEPLAY] “Interact” Prompt Is Displayed But Interaction Doesn’t Work
[ACTIVE EFFECTS] Active Effects feedback is misplaced in the HUD
[UI][MECHANICS] Stealing icon still shown in Osrya’s lab
[DISPLAY MODE][LOADING] The Loading screen logo disappears after switching from Handheld mode to TV mode or vice-versa
[MAIN MENU] When booting for the first time the “New Game” and “Continue” buttons are both highlighted
[LIVE][UI] Portrait remains highlighted upon transitioning between locations or buildings and the open world
[LIVE][UI][CHANTER] The description for the Chanter’s “But Reny…” is incomplete
[UI][COMBAT] The Attack Cursor doubles when selecting an enemy unit
[AR_0301] FPS 28 – 30 on the Ondra’s Gift map
[AR_0707] FPS 28-30 on the Raedrics Hold map
[AR_1201] FPS 28-30 on the Oldsong map
[AR_0811] FPS 27-30 during the Combat
[AR_0401] 27 FPS In Brackenbury Sometimes
[AUTOSAVE][PROGRESS][EXPLOIT] Disabling the Autosave will lead to the repopulation of cleared areas and to the reappearance of Fog of War
[PROGRESS][CAED NUA]Upon entering Caed Nua from the courtyard, either a white screen will be displayed or the title will exit to the Main Menu
[PROGRESS] White screens are encountered when traveling from one location to another
[GAME DESIGN][CINEMATIC] The character remains stuck in a cinematic after clearing enemies in Burial Island
[PROGRESS][OD NUA] Travelling to Od Nua Level 1 reverts the title to the Main Menu with a Loading Error message
[PROGRESS][OD NUA] Killing Maerwald in Od Nua level 1 will result in the inability to return to the Dungeons of Caed Nua
[WHITE MARCH][WHITE SCREEN] The “White Screen” issue is present in both “Taena’s house” and “Renengild’s house”
[VERSION] Release Version And Application Version For Fourth Patch
[CRASH][DURGAN’S BATTERY] Transitions between Durgan’s Battery and other locations is resulting in a freeze
[END-GAME][LOADING] The title crashes when performing a transition between “Breith Eaman” and “Sun in Shadow” locations
[LIVE][CRASH]The title crashes when performing transitions between different locations
[ENGINE][TEXT] Engine Error preset in Ciliant Lis
[PROGRESS][SAVEFILE] Travelling to Stalwart results in a return to the Main Menu and a Loading Error message
[BRIGHTHOLLOW][GAME DESIGN ]When trying to enter the Brighthollow, the title will revert to the Main Menu
[PROGRESS][BLACK MEADOW] The vision near the dragon skeleton does not play
[QUESTS][ONDRA’S GIFT] White screen encountered in abandoned house in Ondra’s Gift
[CRASH][PROGRESS][ONDRA’S GIFT] Exiting the Abandoned House in Ondra’s Gift results in a crash
[CRASH][PROGRESS] Black screen after loading results in hang and progress loss
[PERFORMANCE][FPS][CAED NUA] Traveling from Raedric’s Hold to Caed Nua will result in a substantial FPS drop
[VISUAL][TEMPLE OF WOEDICA] Textures are not layered properly resulting in “invisible” characters
[VISUAL][HADRET HOUSE] Textures are not layered properly and the bottom halves of the characters are missing
[LIVE][ATTACKS][RANGED] All ranged attacks of companions and/or enemies miss and are not registered
[VISUAL][CAED NUA] Although Caed Nua has multiple upgrades, there is vegetation re-growth on the Eastern Barbican and the Great Hall entrance
[VISUAL][CLIABAN RILAG] The Cliaban Rilag waterfall’s VFX is corrupted
[CHANTER][VFX] Corrupted VFX for the “But Reny Daret’s Ghost, He Would not Rest” when used by the Chanter
[VISUAL][BRACKENBURY] White spots are displayed when opening the area map
[SANITARIUM][CHEST] Interactable locked chest within Caedman Azo’s chamber cannot be opened