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[Preview] Donkey Kong Country Returns 3D

Posted on May 13, 2013 by (@spencerstevens) in 3DS, Features, Previews


The remake of Donkey Kong Country Returns is just a few weeks away from being on store shelves, but what does the game showcase that wasn’t already in the Wii version?


Author: Spencer

Earlier this year, Nintendo announced that they were hard at work on re-releasing their hit Wii game Donkey Kong Country Returns for the 3DS, not surprisingly titled Donkey Kong Country Returns 3D. The game is essentially a carbon copy port of the Wii version aside from a few new additions explained after the break, but all the core levels and gameplay mechanics have been retained.

So, what can players expect from this handheld version? Hit the jump to find out.



The obvious first comparison to make when dealing with a console-to-handheld port is the graphics, and it appears that the game has been rebuilt from the ground up to take advantage of the 3DS’ stereoscopic 3D capabilities. Based on the gameplay footage Nintendo has released so far, it looks like Returns 3D is a shot-for-shot replication of the Wii version– the only noticeable difference being an expected decline in visuals, specifically in the “textures” and “polygon count” departments. However, the game still looks good, and inferior textures are unlikely to catch players’ eyes when they are caught up in the fast-paced chaos of Returns 3D’s intense levels.

Returns’ cooperative two-player mode remains in Returns 3D, allowing players to team up on levels as Donkey and Diddy Kong through the use of two 3DS systems. However, much to players’ dismay, two game cards are required for this.



There are two game modes in Returns 3D: “Original” and “New.” ‘Original’ plays the same as the Wii game, and ‘New’ adds new items aimed to make the game more accessible and easier for inexperienced players. This will prove to be a nice addition for some players as the Wii game was quite unforgiving at points. The new items available in New mode are as follows:



– The Infinite Barrel, which allows the Kongs to summon their counterpart at any time, without having to reach a barrel in the level.

– A balloon that allows players to float back up to a platform after falling off the level.

– A guard item that allows players to take up to two hits on the dreaded mine cart levels (and other vehicle levels as well).



And last, but not least, completing Returns 3D unlocks an extra ninth world containing eight new levels. Similar to the Special World in Super Mario World and the ninth world in New Super Mario Bros. Wii, players can expect these bonus levels in Returns 3D to push their platforming skills to their absolute limits. The ninth world offers a nice challenge to those who feel they mastered the Wii version.

Donkey Kong Country Returns 3D will be available for the Nintendo 3DS in North America and Europe on May 24th, 2013.



How are you feeling about Donkey Kong Country Returns 3D? Upset that they aren’t making a new DKC instead? Happy that you’ll get to play a game you’ve never played? Let’s chat in the comments below.




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