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Protocol details

Posted on December 28, 2010 by (@NE_Brian) in News, Wii

You may remember that we posted about the first few Protocol details back in March. Sarabasa Entertainment finally shared new information in the latest issue of Nintendo Power, which you can check out below.

– Plays on the cyberpunk conceit of a virtual 3D world
– Warringhackers run around like Quake marines, battle to obtain fields of hidden data
– “Data lanes” for each player
– The lanes change basic rules of how maps work
– Some lanes unlock teleporters to quickly hop across the stage
– Some lanes show hidden areas
– Other lane example: Change in gravity and coridors, “up” can be whatever you say it is
– Two-on-two matches locally
– Four-on-four matches online
– Class-based system in the Team Fortress tradition
– Choose from four classes
– Snipers can pick up the assassin kit, move around and killing their targets at long range
– Secondary fire mode for all weapons which go beyond simple point-and-shoot
– Heavy gunner’s weapon tosses bouncing grenades
– One game type is similar to Counter-Strike’s Demolition game
– Tag/assassin mode: One player obtains all weapons, needs to hold out as long as possible against everyone else
– Traditional deathmatches also available
– Communicate with allies with a set of basic controller shortcuts
– Releasing early next year

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