Resident Evil: Revelations graphical details, screenshot comparisons with/without effects
– MT Framework Mobile being used for Resident Evil: Revelations and Super Street Fighter IV 3D
– Jun Takeuchi couldn’t believe the results they were getting at first
– Resident Evil: Revelations uses common rendering techniques on the PS3/360
– This includes HDR rendering, surface shaders, normal maps, depth of filed, gamma correction
– Motion blur apparently isn’t compatible with 3D
– Motion blur only used in 2D mode
– Up to 2xAA in 2D mode
– Anti-aliasing off in 3D mode
– Graphical comparisons (top image doesn’t have the effect):
Surface shaders, self-shadowing
Normal maps
Depth of field
Motion blur
Color correction
HDR
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