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Resumes mention Wii Crush, mystery Wii/DS titles, more

Posted on September 7, 2009 by (@NE_Brian) in DS, News, Wii

It seems as though a wave of resumes from Nintendo employees, in addition to n-Space developers, have been discovered and give insight into a number of Wii/DS titles, many of which have yet to be announced…

First resume from Lee Phemister, Lead Artist/Animator:

Games:…

H.A.M.M.E.R. 3rd Person Action
Nintendo (unreleased)
Nintendo Wii

WiiCrush 3rd Person Action
Nintendo (unreleased)
Nintendo Wii…

Work History:…
Nintendo Software: Art Scheduling Manager / Animator
Bellevue, Washington; Sep 2007 – July 2008
Art scheduling manager and animator for Wii Crush an unreleased title for the Wii console. Animated Characters and Props and items for the game. Produced all Art milestone schedules for the over all art goals of the title using MS Project and Sql server.

Nintendo Software: Lead Artist
Bellevue, Washington; July 2005 – Aug 2007
Performed as an Art Lead for Project H.A.M.M.E.R. on the Nintendo Wii. Responsible for Models, Textures, Animation and FX for this unreleased title. Led a large group of artists, animators, contractors and scripters in production of all game related content. Produced art schedules and collaborated with design and engineering groups to meat milestone goals. Produced models, textures, animations and example art assets for items and world objects. Worked with Massive Black Studios on production of concept art work. Managed outsourcing of FMV assets to Poly Assets. Responsible for art team staffing, conducted reviewing, interviewing and hiring of all candidates.

Next resume is from Lead UI Artist / Senior Artist (NST)

Founding member of Nintendo Software Technology Corporation.…

Unannounced (Nintendo Wii/Nintendo DSi)

Co-holder of two video game-related patents:

20070265081
Touch-controlled game character motion providing dynamically-positioned virtual control pad

20070265083
Method and apparatus for simulating interactive spinning bar gymnastics on a 3d display
http://www.linkedin.com/in/stevenpetofalvi

Finally, here’s one from Olayimika A. Alade, character artist for n-Space.

nSpace, Inc./Disney Interactive Studios – Orlando, FL : 08/2008 – 06/2009
“Hannah Montana” (XBOX360/PS3/Wii)
Character Artist
Responsible for:

# In charge of swap part clothing art pipeline
# Creating high/low poly clothes and outfits
# Creating high/low poly animals
# Creating NPCs
# Critical bug fixing

“Winter 2.0” (Wii)
Character Artist
Responsible for:

# Creating characters and animals for a survival horror Wii prototype demo

“Unannounced Project” (Wii)
3D Artist
Responsible for:

# Creating vehicles and test cases for future Wii title

Some of these titles, like Project H.A.M.M.E.R. should certainly sound familiar, but you have to wonder what the future holds, and if any of the projects will see the day of light.

Source 1, Source 2, Source 3, Source 4

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