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Rivals of Aether update out now (version 2.0.7.0), patch notes

Posted on December 16, 2020 by in News, Switch

Rivals of Aether

Rivals of Aether just received a sizable update balancing some gameplay and fixing some bugs, check out the patch notes below.

    • Sound effects added for teching, missed tech, missed tech bounce, and walljumping.
    • Airdodges can now snap to platforms while moving, making it possible to snap to a platform from the side.
      • Previously they would only snap to platforms during the first 2 frames.
    • Straight horizontal airdodges will now snap downward onto platforms up to 8 pixels below you on startup.
    • You can no longer fall through platforms while in hitpause after being parried.
    • Bug Fix: Wall teching invincibility is no longer delayed by 1 frame.
    • The bottom blastzone is now 40px lower when a player is not in hitstun (or in hitstun moving upward).
  • The bottom blastzone is now 64px lower for projectiles.
    • Only affects Etalus Fspecial, Kragg Rock, SK Rock, and Mobile Gear.
  • Fixed a rounding error on purple kill effect calculations that caused pixel-perfect false positives.
  • Post-DI knockback angles are now rounded to integer values
    • Prevents the purple kill effect from giving false positives due to non-integer angles.
  • Camera max speed when moving away from the default position: 4 > 7.
  • Camera acceleration when moving away from the default position: 0.2 > 0.5.
  • Camera now has a 100px buffer zone before returning to the default position when a character is offstage
    • This makes the camera follow offstage characters better and decreases camera jerkiness when characters are moving around near the ledge.
  • Keyboard double tap now works with tap jump.

Zetterburn
 

    • Charged Nspecial knockback scaling: .4 > .3
      • The buff from last patch ended up being a bit stronger than we intended.
    • Uspecial multihits angle flipper: 1 > 2
      • Since the spacing of the final hit no longer matters as much, the multihits now pull inward for more consistent linking.

Orcane
 

  • Sourspot Utilt damage: 3 > 4.
  • Fair’s recovery window can now be walljump-cancelled.
  • Bair sweetspot knockback scaling: .75 > .9.
  • Bair sweetspot knockback angle: 361 > 45.
    • No more angle 40 on grounded opponents.
  • The first 3 hits of Dair can no longer produce the purple kill effect.
  • Dspecial bubbles max vertical speed: 5 > 4.
    • They still reach above the top platform of ToH.

Wrastor
 

  • Nair endlag decreased from 12 > 10 on hit (18 > 15 on whiff)
    • This is halfway between the pre-1.4.25 value and the post-1.4.25 value.

Kragg
 

  • Ustrong sweetspot hit lockout: 10 > 20.
    • This prevents Kragg’s own rock shards from interrupting the knockback of his Ustrong.
  • Pillar will no longer break when reaching ground height unless both sides of the pillar are touching the ground.
  • Pillar will now snap players to the top of the pillar when it reaches its final height
    • This makes crouching above a rising pillar consistent in regard to when you land on the pillar. This does not affect situations where you do not CC the pillar.

Forsburn
 

  • Fstrong hit 1 hitstun modifier: x1.0 > x1.5
    • Usually adds around 6 frames of hitstun, making it link better against aerial opponents.
  • Ustrong hit 2 startup: 6 > 4
    • Addresses the issue of opponents being able to parry the 2nd hit without crouch cancelling the first hit.
  • Clone will now use the pre-definitive recovery tactics again.

Maypul
 

    • Dash attack hit 1 active frames: 4 > 6
      • Reduces the inactive frames between the hits.
    • Lily can no longer be bashed while she’s stunned.

Absa
 

  • Bair angle: 32.5 > 32.

Etalus
 

  • Can no longer cancel the hitpause of Uspecial with an airdodge.
  • Broken Fspecial projectiles will no longer create a hitbox when landing.

Ori and Sein
 

  • Can no longer bash a stunned Lily.
  • Maximum distance adjusted for bashing Lily and Elliana’s grounded mine
    • Ori should no longer be able to bash these objects from extremely long distances.

Ranno
 

  • Dstrong sweetspot base knockback: 10 > 9.
  • Dstrong sweetspot knockback scaling: 1.3 > 1.25.

Clairen
 

  • Successful Dspecial counter now restores her double jump.
  • Successful Dspecial counter will no longer lose invincibility if you run out of parry invincibility.
  • Plasma field will now properly destroy Sylvanos’ jab-special projectile.

Sylvanos
 

  • Uair 1 angle flipper removed.
    • This makes Uair link better when hitting with the back side of the attack while moving slightly forward.
  • Uair 2 damage: 3 > 5 (Total move damage: 6 > 8).
  • Double jump and airdodge are restored 1 frame earlier when emerging with Uspecial.

Elliana
 

  • Can now hover with the shorthop button.
    • Only hovers for a short time, since holding down the shorthop button does nothin).
  • Ground friction: 1.0 > 0.65 (to buff her running parry).
  • Utilting a rock while it’s being thrown by another attack will no longer crash the game.
  • Uspecial’s invincibility starts immediately when she ejects from the mech (1 frame earlier than before).
  • Getting hit on frame 1 of landing after Uspecial will now properly restore her in-mech stats (weight, walljump speed, and hurtbox size).

Shovel Knight
 

    • Gem multiplier for attacks: 15x damage > 17x damage.
    • Jab knockback angle: 361 > 60.
    • Nair knockback angle: 361 > 45.
    • Fixed a bug that allowed the projectile-blocking hitbox of Dair to be parried.
    • Bug Fix: Utilt’s collision circle is no longer expanded when detecting collision with Kragg’s pillar.
    • Dtilt hit 2 knockback: 7+.4 > 8+.5.
    • Uair now has a body hitbox that reaches 50px lower than the propeller hitbox. It can only hit grounded opponents and disappears for the final hit.
  • DStrong now has a lingering sourspot for 8 frames after the final hitbox.
    • Because the endlag window is now shorter, Shovel Knight is actionable 3 frames earlier on whiff (timing is the same on hit).
  • Uspecial rising hit 1 and 2: 7+.4 at 60 degrees > 10+.3 at 65 degrees.
  • Uspecial rising hit 2 BKB decays from 10 > 7.
  • Uspecial’s recovery frames are shortened by 1/4 if the move hits someone.
  • Uspecial can no longer recover resources before landing.
  • Golden Fish value: 750 > 500.

 
 

Switch Bugfixes and Improvements
  • Frameskip has been added to the Switch netcode. This should reduce the amount of matches that run consistently slower than 60 FPS on Switch.
  • Input delay has been reduced by 1 frame on connections over 48 ping.
  • Caesar buddy will now stay unlocked properly.
  • Ranno & Clairen milestone rewards are no longer swapped.
  • Players can now create friends-only lobbies on Switch, as well as filter for displayed lobbies.
  • Fixed various crashes (for all sorts of reasons ranging from gameplay interactions to disconnecting your controller) thanks to player bug reports in our discord.
  • Story Mode completion now saves properly.
  • Default control scheme across Handheld Mode, Joy-Con pair, and Switch Pro controllers aligned.
  • Various UI and controller fixes added for GameCube Controller support.
  • Fixed several tutorial crashes and bugs.
  • Addressed a few points in the game where players could become softlocked.
  • Leaderboards now work properly.

 
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