Rivals of Aether update out now (version 2.0.7.0), patch notes
Rivals of Aether just received a sizable update balancing some gameplay and fixing some bugs, check out the patch notes below.
- Sound effects added for teching, missed tech, missed tech bounce, and walljumping.
- Airdodges can now snap to platforms while moving, making it possible to snap to a platform from the side.
- Previously they would only snap to platforms during the first 2 frames.
- Straight horizontal airdodges will now snap downward onto platforms up to 8 pixels below you on startup.
- You can no longer fall through platforms while in hitpause after being parried.
- Bug Fix: Wall teching invincibility is no longer delayed by 1 frame.
- The bottom blastzone is now 40px lower when a player is not in hitstun (or in hitstun moving upward).
- The bottom blastzone is now 64px lower for projectiles.
- Only affects Etalus Fspecial, Kragg Rock, SK Rock, and Mobile Gear.
- Fixed a rounding error on purple kill effect calculations that caused pixel-perfect false positives.
- Post-DI knockback angles are now rounded to integer values
- Prevents the purple kill effect from giving false positives due to non-integer angles.
- Camera max speed when moving away from the default position: 4 > 7.
- Camera acceleration when moving away from the default position: 0.2 > 0.5.
- Camera now has a 100px buffer zone before returning to the default position when a character is offstage
- This makes the camera follow offstage characters better and decreases camera jerkiness when characters are moving around near the ledge.
- Keyboard double tap now works with tap jump.
Zetterburn
- Charged Nspecial knockback scaling: .4 > .3
- The buff from last patch ended up being a bit stronger than we intended.
- Uspecial multihits angle flipper: 1 > 2
- Since the spacing of the final hit no longer matters as much, the multihits now pull inward for more consistent linking.
Orcane
- Sourspot Utilt damage: 3 > 4.
- Fair’s recovery window can now be walljump-cancelled.
- Bair sweetspot knockback scaling: .75 > .9.
- Bair sweetspot knockback angle: 361 > 45.
- No more angle 40 on grounded opponents.
- The first 3 hits of Dair can no longer produce the purple kill effect.
- Dspecial bubbles max vertical speed: 5 > 4.
- They still reach above the top platform of ToH.
Wrastor
- Nair endlag decreased from 12 > 10 on hit (18 > 15 on whiff)
- This is halfway between the pre-1.4.25 value and the post-1.4.25 value.
Kragg
- Ustrong sweetspot hit lockout: 10 > 20.
- This prevents Kragg’s own rock shards from interrupting the knockback of his Ustrong.
- Pillar will no longer break when reaching ground height unless both sides of the pillar are touching the ground.
- Pillar will now snap players to the top of the pillar when it reaches its final height
- This makes crouching above a rising pillar consistent in regard to when you land on the pillar. This does not affect situations where you do not CC the pillar.
Forsburn
- Fstrong hit 1 hitstun modifier: x1.0 > x1.5
- Usually adds around 6 frames of hitstun, making it link better against aerial opponents.
- Ustrong hit 2 startup: 6 > 4
- Addresses the issue of opponents being able to parry the 2nd hit without crouch cancelling the first hit.
- Clone will now use the pre-definitive recovery tactics again.
Maypul
- Dash attack hit 1 active frames: 4 > 6
- Reduces the inactive frames between the hits.
- Lily can no longer be bashed while she’s stunned.
Absa
- Bair angle: 32.5 > 32.
Etalus
- Can no longer cancel the hitpause of Uspecial with an airdodge.
- Broken Fspecial projectiles will no longer create a hitbox when landing.
Ori and Sein
- Can no longer bash a stunned Lily.
- Maximum distance adjusted for bashing Lily and Elliana’s grounded mine
- Ori should no longer be able to bash these objects from extremely long distances.
Ranno
- Dstrong sweetspot base knockback: 10 > 9.
- Dstrong sweetspot knockback scaling: 1.3 > 1.25.
Clairen
- Successful Dspecial counter now restores her double jump.
- Successful Dspecial counter will no longer lose invincibility if you run out of parry invincibility.
- Plasma field will now properly destroy Sylvanos’ jab-special projectile.
Sylvanos
- Uair 1 angle flipper removed.
- This makes Uair link better when hitting with the back side of the attack while moving slightly forward.
- Uair 2 damage: 3 > 5 (Total move damage: 6 > 8).
- Double jump and airdodge are restored 1 frame earlier when emerging with Uspecial.
Elliana
- Can now hover with the shorthop button.
- Only hovers for a short time, since holding down the shorthop button does nothin).
- Ground friction: 1.0 > 0.65 (to buff her running parry).
- Utilting a rock while it’s being thrown by another attack will no longer crash the game.
- Uspecial’s invincibility starts immediately when she ejects from the mech (1 frame earlier than before).
- Getting hit on frame 1 of landing after Uspecial will now properly restore her in-mech stats (weight, walljump speed, and hurtbox size).
Shovel Knight
- Gem multiplier for attacks: 15x damage > 17x damage.
- Jab knockback angle: 361 > 60.
- Nair knockback angle: 361 > 45.
- Fixed a bug that allowed the projectile-blocking hitbox of Dair to be parried.
- Bug Fix: Utilt’s collision circle is no longer expanded when detecting collision with Kragg’s pillar.
- Dtilt hit 2 knockback: 7+.4 > 8+.5.
- Uair now has a body hitbox that reaches 50px lower than the propeller hitbox. It can only hit grounded opponents and disappears for the final hit.
- DStrong now has a lingering sourspot for 8 frames after the final hitbox.
- Because the endlag window is now shorter, Shovel Knight is actionable 3 frames earlier on whiff (timing is the same on hit).
- Uspecial rising hit 1 and 2: 7+.4 at 60 degrees > 10+.3 at 65 degrees.
- Uspecial rising hit 2 BKB decays from 10 > 7.
- Uspecial’s recovery frames are shortened by 1/4 if the move hits someone.
- Uspecial can no longer recover resources before landing.
- Golden Fish value: 750 > 500.
Switch Bugfixes and Improvements
- Frameskip has been added to the Switch netcode. This should reduce the amount of matches that run consistently slower than 60 FPS on Switch.
- Input delay has been reduced by 1 frame on connections over 48 ping.
- Caesar buddy will now stay unlocked properly.
- Ranno & Clairen milestone rewards are no longer swapped.
- Players can now create friends-only lobbies on Switch, as well as filter for displayed lobbies.
- Fixed various crashes (for all sorts of reasons ranging from gameplay interactions to disconnecting your controller) thanks to player bug reports in our discord.
- Story Mode completion now saves properly.
- Default control scheme across Handheld Mode, Joy-Con pair, and Switch Pro controllers aligned.
- Various UI and controller fixes added for GameCube Controller support.
- Fixed several tutorial crashes and bugs.
- Addressed a few points in the game where players could become softlocked.
- Leaderboards now work properly.
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