Rumor: New details on cancelled Immortals Fenyx Rising follow-up
A new report from Axios claims to have shed light on the cancelled Immortals Fenyx Rising follow-up with new details. This follows the news last month that Ubisoft had scrapped the project.
Here’s the full roundup of tidbits:
– Game was taking longer because of its scope, revisions to the underlying Assassin’s Creed game engine the new game would use, and a smaller team
– By Spring 2023, several playable hours were available in an internal demo
– Ubisoft was at a juncture about whether to fund full development or nix the project
– Players could customize their body type, gender and look
– Curry favor with various Polynesian gods, gain elemental powers and shape-shift, get new tattoos based on the choices players made as the story progressed
– Go from island to island, each a fictional version of places such as New Zealand, Tahiti, Easter Island, and Hawai’i
– Inspired by the Polynesian concept of mana
– Players would manage how their in-game actions impacted the land around them
– Was planned to be different from the rest of Ubisoft’s games
– The game would have dropped things like quest markers and a compass/arrow that directs them to their next objective
– Players would need to search harder to figure out where to go by tracking animals, following the wind, or navigating via the position of the stars in the in-game sky
– Elden Ring was a core inspiration
– Would have dropped the first game’s narrator and the emphasis on solving puzzles
– More malleable story planned in which player choice is significant
– Graphics were more realistic compared to the previous title
A good amount of work was done on the Immortals Fenyx Rising follow-up, and Ubisoft considered potentially rebranding it as an original game rather than a sequel. However, in the end, it ultimately wasn’t meant to be.