Features
• Added DLC character.
• Added the Guard Crush function
– An internal Guard Crush meter increases whenever an opponent blocks regular and special attacks.
– The opponent will be able to be Guard Crushed once they turn red. Landing a standing heavy slash during this phase will perform a Guard Crush.
– Just Defending an opponent’s attack will not reduce one’s internal Guard Crush meter. Also, Just Defending can prevent one from being Guard Crushed when glowing red.
• Weapons can now be picked up even if scrolled off screen
– Press the button to pick up your weapon while touching the edge of the screen where the weapon previously was to pick it up
Characters
All Characters
• Stance Break
– Now invulnerable for the 1st frame of startup.
– All characters now have the same startup times.
• Advancing
– Shortened the distance before touching the opponent and coming to a stop.
– Can now dodge even when advancing
HAOHMARU
• Standing Close Heavy Slash – Decreased attack startup.
• Cyclone Slash (Medium, Heavy) – Increased damage
• Renting Tremor Slash (Medium) – Now blows opponent back when hit in mid-air.
NAKORURU
• Standing Far Medium Slash – Decreased attack startup
• Advancing Light Slash – Now cancellable.
• Annu Mutsube (Heavy, During Max Rage) – Shrank top-side of hurtbox.
• Rera Mutsube (During Max Rage) – Now invulnerable to in-air attacks on startup.
• Amube Yatoro – No longer downs opponent on hit.
HATTORI HANZO
• Standing Close Heavy Slash – Decreased attack startup
• Falling Ninja Cicada Larva – Now disappears faster
• Gashing Ninja Cicada Larva – Now disappears faster
• Ninja Silencer – Now disappears faster
• Ninja Mon Dance – Now disappears faster
• Ninja Exploding Dragon Blast – Increased hitbox upwards
GALFORD
• Standing Close Heavy Slash – Decreased attack startup.
• Crouching (Holding Forward) Kick – Reduced recovery frames
– Now cancellable
• Advancing Medium Slash – Decreased attack startup
TACHIBANA UKYO
• Standing Far Medium Slash – Expanded lower hitbox
• Advancing Light Slash – Character now slides forward slghtly during attack
• Advancing Heavy Slash – Reduced recovery frames on block
– Increased active hitbox frames
• Advancing Kick – No longer downs opponent on hit
• Concealed Sabre Swallow Swipe (During Max Rage) – Decreased attack startup
KYOSHIRO SENRYO
• Standing Close Heavy Slash – Decreased attack startup
• Crouching Close Light Slash – Now cancellable
• Advancing Light Slash – Now cancellable
• Advancing Kick – Resolved differences when armed or unarmed
• Crouch Walking – Increased movement speed
– Shrank the lower hurt box
• Toad Plague – Reduced recovery frames
– Increased active hitbox frames
• Twisting Heavens (Medium) – Decreased attack startup
• Tsunami Crunch – Increased hitbox upwards
JUBEI YAGYU
• Standing Close Heavy Slash – Decreased attack startup
• Advancing Kick – No longer downs opponent on hit
• Jumping Medium Slash – Expanded hurtbox horizontally
• Tsunami Sabre (Light, Medium) – Reduced recovery frames on miss
TAM TAM
• Gaboora Gaboora – Expanded grab hitbox horizontally
• Paguna Paguna (Medium) – Decreased attack startup
CHARLOTTE
• Standing Close Heavy Slash – Decreased attack startup
• Standing (Holding Forward) Kick – No longer downs opponent on hit
• Tri-Slash (During Max Rage) – Increased amount of hits when charged to its fullest
GENJURO KIBAGAMI
• Standing (Holding Forward) Kick – No longer downs opponent on hit.
– Now cancellable
• Slash of a Hundred Demons – Increased chip damage
EARTHQUAKE
• Fat Bound – Added a hitbox behind the character on the third hit
SHIKI
• Standing Close Heavy Slash – Decreased attack startup
• Advancing Kick – No longer downs opponent on hit
• Lotus Dance of Sublimation (Light, Medium, Heavy) – Reduced recovery frames
– Resolved an issue where under certain circumstances, the attack motion wouldperform even though the opponent was not grabbed
YOSHITORA TOKUGAWA
• Standing Close Medium Slash – Altered damage parameters. (First hit does more, second hit does less.)
• Standing Far Medium Slash – Extended hitbox horizontally on second attack
• Advancing Medium Slash – Altered damage parameters. (First hit does more, second hit does less.)
• Pink Blossoms (Light) – Increased opponent recovery on guard
• White Lilies (Medium) – Now invulneravle to in-air attacks on startup
• Camellias (Medium, Heavy) – Increased opponent recovery on guard
• Morning Glory (Light) – Decreased attack startup
YASHAMARU KURAMA
• Standing Close Heavy Slash – Decreased attack startup
• Arctic Tempest – Slightly reduced the amount traveled forward on final hit
• Azure Gale (On Ground (Heavy, During Max Rage))- Now invulnerable to in-air projectiles on startup
• Azure Gale (In Air (Medium, During Max Rage))- Now invulnerable to projectiles on startup
• Double Jump (After Wintry Gust) – Double Jump (After Wintry Gust
DARLI DAGGER
• Standing Close Heavy Slash – Decreased attack startup
• Advancing Medium Slash – First hit now cancellable
• High Tide – Extended grab hitbox in front of character
• Blade Surf (During Max Rage) – Now invulneravle to in-air attacks on startup
WU-RUIXIANG
• Standing Close Heavy Slash – Decreased attack startup
– Second attack now downs opponent when hit in mid-air
• Crouching Close Medium Slash – Added a guard point
• Crouching Close Heavy Slash – Now attacks twice, with the second hit pulling the opponent closer
• Crouching Kick – Increased opponent knockback duration on hit
RIMURURU
• Standing Far Medium Slash – Decreased attack startup
• Standing Kick – Now cancellable
• Konril Nonril – Increased hitbox upwards
• Konril Nonril (During Max Rage) – Now invulneravle to in-air attacks on startup
• Kamui Shtokke – If the first hit lands, the second will also now land, too
• Rupu Kuare • Tu Tu – Resolved issues where, under certain circumstances,damage was not properly dealt out.
SHIZUMARU HISAME
• Crazy Downpour – Changed so that holding TAP while weaponless no longer charges this attack
• Wall Jump – Decreased distance moved after jumping off wall
• Rains of Time – Now cancellable into an in-air attack when bounding upwards after hitting an opponent
• May Shower Slice (Light) – Decreased attack startup
BASARA
• Jumping Heavy Slash – Expanded hitbox horizontally
• Shadow Dance Dream Pull – No invulnerable during the dash
KAZUKI KAZAMA
• Flames of Disaster – All recovery frames have been reduced
• Exploding Death – Now invulnerable to air-attacks regardless the Flames of Disaster level.
• Annihilating Flames – Now hits only once on guard instead of multiple times
• Soul Burner (Lv0,1,2.) – No longer downs opponent when hit in-air
WAN-FU
• Standing Close Medium Slash – Decreased attack startup
• Crouching Medium Slash – Altered distance designations for determining close/far proximity
• Spirit Blast Whirlwind – Increased hitbox upwards
• Crouch Walking – Increased movement speed
– Shrank the lower hitbox
MINA MAJIKINA
• Standing Heavy Slash – Altered distance designations for determining close/far proximity
• Crouching Medium Slash – All recovery frames have been increased
– No longer downs opponent on hit
– Extended upper hurtbox
• Vanishing Soul Stance – Increased time in between shots when arrows are at LV0
SOGETSU KAZAMA
• Standing Far Medium Slash – Now cancellable
• Crouching Close Medium Slash – Decreased attack startup
• Advancing Heavy Slash – Increased attack hit frames
• Moon Rise – Shortened the guard pose whenever an enemy blocks this attack
– Extended time needed before controlling the orb when holding down the button
• Aquatic Moon Rise – All recovery frames have been reduced
• Moon Glow (Light) – Decreased attack startup
– Now invulneravle to in-air attacks on startup
• Moon Glow (During Max Rage) – Reduced recovery frames on block
– All recovery frames have been reduced
– Now invulneravle to in-air attacks on startup
IROHA
• Jumping Heavy Slash – Shrank hitbox horizontally
• Iron Feather Ridge – Increased frames where attack is cancellable
• Dew Drizzle (Medium) – Reduced damage
– Decreased attack startup
• Dew Drizzle (Heavy) – Reduced damage
• Wind Slash – Extended upper hurtbox
• Wind Slash (In Air) – Increased landing recovery frames
WARDEN
• Standing Heavy Slash – Altered distance designations for determining close/far proximity.
• Standing Kick – Now cancellable
• Jumping Kick – Expanded hitbox horizontally
• Warden’s Wrath (Cancel) – All recovery frames have been reduced
• Guardian’s Assault (Cancel) – All recovery frames have been reduced
GONGSUN LI
• Twisting Maple – Decreased attack startup
• Cloud Fall – No longer downs opponent on hit in mid-air
– Increased area where this projectile can be negated by other projectiles
• Lunar Recall (Light) – Decreased attack startup
• Autumn Tide (Heavy) – Now launches upwards
• Flash Step – Increased Flash Step recovery frames when weapon is outside screen bounds