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Samurai Shodown update out now (version 2.10), patch notes

Posted on March 16, 2021 by (@NE_Brian) in News, Switch

Samurai Shodown

SNK has started distribution of a new 2.10 update for Samurai Shodown. It includes support for new DLC fighter Cham Cham, a Guard Crush function, and a slew of character adjustments.

Below are the full patch notes:

Features

• Added DLC character.

• Added the Guard Crush function

– An internal Guard Crush meter increases whenever an opponent blocks regular and special attacks.
– The opponent will be able to be Guard Crushed once they turn red. Landing a standing heavy slash during this phase will perform a Guard Crush.
– Just Defending an opponent’s attack will not reduce one’s internal Guard Crush meter. Also, Just Defending can prevent one from being Guard Crushed when glowing red.

• Weapons can now be picked up even if scrolled off screen
– Press the button to pick up your weapon while touching the edge of the screen where the weapon previously was to pick it up

Characters

All Characters

• Stance Break
– Now invulnerable for the 1st frame of startup.
– All characters now have the same startup times.

• Advancing
– Shortened the distance before touching the opponent and coming to a stop.
– Can now dodge even when advancing

HAOHMARU

• Standing Close Heavy Slash – Decreased attack startup.

• Cyclone Slash (Medium, Heavy) – Increased damage

• Renting Tremor Slash (Medium) – Now blows opponent back when hit in mid-air.

NAKORURU

• Standing Far Medium Slash – Decreased attack startup

• Advancing Light Slash – Now cancellable.

• Annu Mutsube (Heavy, During Max Rage) – Shrank top-side of hurtbox.

• Rera Mutsube (During Max Rage) – Now invulnerable to in-air attacks on startup.

• Amube Yatoro – No longer downs opponent on hit.

HATTORI HANZO

• Standing Close Heavy Slash – Decreased attack startup

• Falling Ninja Cicada Larva – Now disappears faster

• Gashing Ninja Cicada Larva – Now disappears faster

• Ninja Silencer – Now disappears faster

• Ninja Mon Dance – Now disappears faster

• Ninja Exploding Dragon Blast – Increased hitbox upwards

GALFORD

• Standing Close Heavy Slash – Decreased attack startup.

• Crouching (Holding Forward) Kick – Reduced recovery frames
– Now cancellable

• Advancing Medium Slash – Decreased attack startup

TACHIBANA UKYO

• Standing Far Medium Slash – Expanded lower hitbox

• Advancing Light Slash – Character now slides forward slghtly during attack

• Advancing Heavy Slash – Reduced recovery frames on block
– Increased active hitbox frames

• Advancing Kick – No longer downs opponent on hit

• Concealed Sabre Swallow Swipe (During Max Rage) – Decreased attack startup

KYOSHIRO SENRYO

• Standing Close Heavy Slash – Decreased attack startup

• Crouching Close Light Slash – Now cancellable

• Advancing Light Slash – Now cancellable

• Advancing Kick – Resolved differences when armed or unarmed

• Crouch Walking – Increased movement speed
– Shrank the lower hurt box

• Toad Plague – Reduced recovery frames
– Increased active hitbox frames

• Twisting Heavens (Medium) – Decreased attack startup

• Tsunami Crunch – Increased hitbox upwards

JUBEI YAGYU

• Standing Close Heavy Slash – Decreased attack startup

• Advancing Kick – No longer downs opponent on hit

• Jumping Medium Slash – Expanded hurtbox horizontally

• Tsunami Sabre (Light, Medium) – Reduced recovery frames on miss

TAM TAM

• Gaboora Gaboora – Expanded grab hitbox horizontally

• Paguna Paguna (Medium) – Decreased attack startup

CHARLOTTE

• Standing Close Heavy Slash – Decreased attack startup

• Standing (Holding Forward) Kick – No longer downs opponent on hit

• Tri-Slash (During Max Rage) – Increased amount of hits when charged to its fullest

GENJURO KIBAGAMI

• Standing (Holding Forward) Kick – No longer downs opponent on hit.
– Now cancellable

• Slash of a Hundred Demons – Increased chip damage

EARTHQUAKE

• Fat Bound – Added a hitbox behind the character on the third hit

SHIKI

• Standing Close Heavy Slash – Decreased attack startup

• Advancing Kick – No longer downs opponent on hit

• Lotus Dance of Sublimation (Light, Medium, Heavy) – Reduced recovery frames
– Resolved an issue where under certain circumstances, the attack motion wouldperform even though the opponent was not grabbed

YOSHITORA TOKUGAWA

• Standing Close Medium Slash – Altered damage parameters. (First hit does more, second hit does less.)

• Standing Far Medium Slash – Extended hitbox horizontally on second attack

• Advancing Medium Slash – Altered damage parameters. (First hit does more, second hit does less.)

• Pink Blossoms (Light) – Increased opponent recovery on guard

• White Lilies (Medium) – Now invulneravle to in-air attacks on startup

• Camellias (Medium, Heavy) – Increased opponent recovery on guard

• Morning Glory (Light) – Decreased attack startup

YASHAMARU KURAMA

• Standing Close Heavy Slash – Decreased attack startup

• Arctic Tempest – Slightly reduced the amount traveled forward on final hit

• Azure Gale (On Ground (Heavy, During Max Rage))- Now invulnerable to in-air projectiles on startup

• Azure Gale (In Air (Medium, During Max Rage))- Now invulnerable to projectiles on startup

• Double Jump (After Wintry Gust) – Double Jump (After Wintry Gust

DARLI DAGGER

• Standing Close Heavy Slash – Decreased attack startup

• Advancing Medium Slash – First hit now cancellable

• High Tide – Extended grab hitbox in front of character

• Blade Surf (During Max Rage) – Now invulneravle to in-air attacks on startup

WU-RUIXIANG

• Standing Close Heavy Slash – Decreased attack startup
– Second attack now downs opponent when hit in mid-air

• Crouching Close Medium Slash – Added a guard point

• Crouching Close Heavy Slash – Now attacks twice, with the second hit pulling the opponent closer

• Crouching Kick – Increased opponent knockback duration on hit

RIMURURU

• Standing Far Medium Slash – Decreased attack startup

• Standing Kick – Now cancellable

• Konril Nonril – Increased hitbox upwards

• Konril Nonril (During Max Rage) – Now invulneravle to in-air attacks on startup

• Kamui Shtokke – If the first hit lands, the second will also now land, too

• Rupu Kuare • Tu Tu – Resolved issues where, under certain circumstances,damage was not properly dealt out.

SHIZUMARU HISAME

• Crazy Downpour – Changed so that holding TAP while weaponless no longer charges this attack

• Wall Jump – Decreased distance moved after jumping off wall

• Rains of Time – Now cancellable into an in-air attack when bounding upwards after hitting an opponent

• May Shower Slice (Light) – Decreased attack startup

BASARA

• Jumping Heavy Slash – Expanded hitbox horizontally

• Shadow Dance Dream Pull – No invulnerable during the dash

KAZUKI KAZAMA

• Flames of Disaster – All recovery frames have been reduced

• Exploding Death – Now invulnerable to air-attacks regardless the Flames of Disaster level.

• Annihilating Flames – Now hits only once on guard instead of multiple times

• Soul Burner (Lv0,1,2.) – No longer downs opponent when hit in-air

WAN-FU

• Standing Close Medium Slash – Decreased attack startup

• Crouching Medium Slash – Altered distance designations for determining close/far proximity

• Spirit Blast Whirlwind – Increased hitbox upwards

• Crouch Walking – Increased movement speed
– Shrank the lower hitbox

MINA MAJIKINA

• Standing Heavy Slash – Altered distance designations for determining close/far proximity

• Crouching Medium Slash – All recovery frames have been increased
– No longer downs opponent on hit
– Extended upper hurtbox

• Vanishing Soul Stance – Increased time in between shots when arrows are at LV0

SOGETSU KAZAMA

• Standing Far Medium Slash – Now cancellable

• Crouching Close Medium Slash – Decreased attack startup

• Advancing Heavy Slash – Increased attack hit frames

• Moon Rise – Shortened the guard pose whenever an enemy blocks this attack
– Extended time needed before controlling the orb when holding down the button

• Aquatic Moon Rise – All recovery frames have been reduced

• Moon Glow (Light) – Decreased attack startup
– Now invulneravle to in-air attacks on startup

• Moon Glow (During Max Rage) – Reduced recovery frames on block
– All recovery frames have been reduced
– Now invulneravle to in-air attacks on startup

IROHA

• Jumping Heavy Slash – Shrank hitbox horizontally

• Iron Feather Ridge – Increased frames where attack is cancellable

• Dew Drizzle (Medium) – Reduced damage
– Decreased attack startup

• Dew Drizzle (Heavy) – Reduced damage

• Wind Slash – Extended upper hurtbox

• Wind Slash (In Air) – Increased landing recovery frames

WARDEN

• Standing Heavy Slash – Altered distance designations for determining close/far proximity.

• Standing Kick – Now cancellable

• Jumping Kick – Expanded hitbox horizontally

• Warden’s Wrath (Cancel) – All recovery frames have been reduced

• Guardian’s Assault (Cancel) – All recovery frames have been reduced

GONGSUN LI

• Twisting Maple – Decreased attack startup

• Cloud Fall – No longer downs opponent on hit in mid-air
– Increased area where this projectile can be negated by other projectiles

• Lunar Recall (Light) – Decreased attack startup

• Autumn Tide (Heavy) – Now launches upwards

• Flash Step – Increased Flash Step recovery frames when weapon is outside screen bounds

Source

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