SDK Spriter demo hitting the North American Wii U eShop on January 7
SDK Spriter is due out in Q1 of next year. However, a demo will be made available in just a few weeks. HullBeach Studios has confirmed that the trial is planned for January 7 in North America. It’ll follow in Europe and Australia “shortly afterwards”.
Here’s the full news update from HullBreach:
The SDK Spriter demo will launch in the NA WiiU eShop Jan 7th! We hope to have the EU/AU demo ready shortly afterwards.
Nintendo eShop™ (Wii U™)
North America:
– Languages: EN, ES, FR
– General release in Q1 2016
– Free demo in Q4 2015Europe, Oceania, South Africa:
– Languages: DE, EN, ES, FR, IT
– General release in Q1 2016
– Free demo in Q1 2016SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse or SDKSpriter.com
Sprite sheets are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.
Tiles sets are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.
Maps are 256×256 grids of tiles that reference an existing tile set.
Levels are a combination of layered maps, a player sprite, and multiple non-player sprites. Levels come in three forms: Overworld, Platformer, and Terrain. Each level can be entered on Edit Mode or Play Mode. In Edit Mode, the player sets up the placement of layers and locations of sprites. In Play Mode, the levels follow standard mechanisms for physics and collision-detection.