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Shin’en on FAST RMX – new content, praise for Switch, uses HD Rumble

Posted on February 1, 2017 by (@NE_Brian) in News, Switch eShop

Gamereactor shared a new interview with Shin’en CEO Manfred Linzer today. We’ve picked out a few highlights, but you can read the full discussion here.

Linzer chatted about what’s new with FAST RMX, Switch in general, and confirmed HD Rumble support. Read his comments below.

On what makes this different from the Wii U version…

Our both games share a common ground but due to the new Nintendo Switch platform we had a lot of opportunity to make everything fresh and even more exciting.

Anyway, compared to the original Wii U version we almost doubled the content and added a lot of new visual effects and many general improvements. Especially we made sure that Fast RMX fells like a real Nintendo Switch game, rebuild from the ground to match this fantastic piece of hardware. Fast RMX is certainly one of the best playing and looking games you could get for your Nintendo Switch.

On general Switch thoughts…

For us, the Switch is certainly the coolest gadget Nintendo ever did. When you hold it the first time in your hands you are amazed how perfect everything feels. Everything is so slick and cleverly designed. We haven’t played a lot of Switch games yet but for Fast RMX when playing in handheld mode it looks brilliant. But when you change to TV mode and experience the same game on your HD TV in 1080p and still 60fps it blows you away.

On Switch vs. Wii U development…

On Wii U it was tough to get to the visuals we wanted at 60fps. We had to use a lot of tricks to make it happen at all. For instance, on Wii U we were able to pull off two player split-screen racing at 720p and 60fps. Not bad at all, but with three or four players we had to scale down 30fps. Well, most racing games today don’t even feature split-screen at all, so we didn’t felt too bad about it. However, on the Switch we didn’t had that limit. On Nintendo Switch in TV mode we now have four player split-screen, at 1080p and 60fps with much more details enabled. For worst case scenarios we enable dynamic resolution scaling to make sure the game keeps 60fps in unforeseen situations, tho that’s usually not something you can spot.

On whether there will be download play…

All players need the game.

On taking advantage of the Joy-Con…

We recently added HD Rumble to the game and it made a big difference. For instance, when you get in contact with something you now feel where it happens and what happens. It’s not a simple On/Off rumble but you get tactile feedback about the position, where your vehicle really touched something. It adds a lot to the immersion.

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