Shin’en: “Wii U GPU and its API are straightforward”, easy to use
If there’s one developer that has praised the Wii U’s technical specs more than any other, it would be Shin’en. The developer has consistently stuck up for the hardware’s GPU in particular. Just a few months ago, Shin’en said that the GPU “is several generations ahead of the current gen.”
Writing on Twitter yesterday, Shin’en once again had high praise for this aspect of the Wii U. The company sent out a couple of tweets stating that the “Wii U GPU and its API are straightforward”, adding how it possesses “plenty of high bandwidth memory” and is “easy” to use.
The tweets are as follows:
@JonGryphon @IndieGamerChick @EdDiGeronimo Wii U GPU and its API are straightforward. Has plenty of high bandwidth memory. Really easy.
— Shin'en Multimedia (@ShinenGames) July 15, 2013
@JonGryphon @IndieGamerChick @EdDiGeronimo Especially easy when compared with the tricks you need to do on current gen consoles.
— Shin'en Multimedia (@ShinenGames) July 15, 2013
Shin’en also shared this nugget comparing Wii U and 3DS development:
@EdDiGeronimo @ShinenGames Getting into Wii U was much easier then 3DS. Plenty of resources, much faster dev environment.
— Shin'en Multimedia (@ShinenGames) July 16, 2013