Shovel Knight: Pocket Dungeon updates announced (versions 1.0.1 and 1.0.2), patch notes
Two updates containing bug fixes and gameplay tweaks have been prepared for Shovel Knight: Pocket Dungeon. While these have been rolled out on other platforms already, they still aren’t yet applied to the Switch version. Here are the patch notes ahead of their release:
For version 1.0.1:
- Fixed P2 Black Knight’s “boost meter” overlapping with P1’s board in VS
- Fixed crash when dying at the same time as the Shrinemaster
- Fixed the total count for achievement was 50 (it now displays 51)
- Fixed that sometimes the price of a relic would be higher than normal
- Fixed text in Game and Adventure Options was darker than in other menus
- Fixed that you could move diagonally if you pressed a key in the same frame a buffered key was being applied
- Fixed outline misalignment on the pause menu after using Percy’s cannon
For version 1.0.2:
- Fixed on very rare occasions you would not be able to clear a sideroom if a block spawned in an unreachable place at the topmost row of the well.
- Fixed Shovel Knight’s pogo skill would re-apply bonus damage on units when striking a chain with a spear
- Fixed that King Knight’s bash would not increase your chain meter when attacking loner blocks.
- Fixed a Steam-only Leaderboard bug where older Daily entries were not visible.
- Minor improvements to sideroom generation.
- Daily Runs now use the same outfit your Knight has at the Adventure Hub.
- Fixed discrepancy with Steam cloud saves
- Localization improvements for the Chinese language
- Improved Invisishade interactions with items and other enemies
- Fixed you could not get 100% game completion and it would get stuck at 98%
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